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Daz 3D Forums > 3rd Party Software > 3ds Max Discussion

FBX Importing problem from DAZ (mesh deformation)

aekazminaekazmin Posts: 0
May 2021 in 3ds Max Discussion

Its result of importing fbx from daz3d, whith obj its ok, but it hasn't morphs and skin. Is anybody know solution of that problem?

1111.jpg
1067 x 652 - 38K

Comments

  • LamabyteLamabyte Posts: 23
    June 2021 edited June 2021

    The built-in FBX exporter does not export the corrective morphs. You have to set it up yourself with the Skin Morph modifier, but it's a tedious and time-consuming process, since you have to do all the bones and morphs yourself.

    Post edited by Lamabyte on June 2021
  • robertgsolizrobertgsoliz Posts: 0
    July 2021

    I have had similar issues with Daz. What I Do is export them, import them into 3dsMax, and resave them. 3dsMax will find issues and correct them on import. Of course, you need the program…
    Also when you export from Daz and if you I have had similar issues with Daz. What I Do is export them, import them into 3dsMax, and resave them. 3dsMax will find issues and correct them on import. Of course, you need the program…
    Also when you export from Daz and if you can, exclude any cameras, props, animations that you do not need.can exclude any cameras, props, animations that you do not need.

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