royalties? copyrights? I'm lost...
Hi,
I'm totally new to this 3D business. I've read carefully the EULA but some things feel not clear enough for me. Can someone answer each specific question please?
I only use 3D model to render 2D. those 2D images are still or video, electronically used or printed. So:
1. Am I the only owner of the printed images , which means that I own the copyright of those printed images? (I DID render the images myself).
2. Can I print them as long as i want, as many as i want without paying anything more?
3. can I claim some royalties,fees, from those images?
4. can I sell those images?
some questions when images are electronically managed/sold:
1. Am I the only owner of the images , which means that I own the copyright of those images? (I DID render the images myself).
2. Can I distribute them as long as i want, as many as i want without paying anything more?
3. can I claim some royalties,fees, from those images?
4. can I sell those images?
5. MOST IMPORTANT. I have a software. I want to bundle the images with the software or sell them as a content of this software. Can I do so ? I am insisting on the fact that those are rendered images, even if those rendered images may be combined to build some new images. All are 2D. Nothing is in 3D. and the software does NOT dela with 3D, only 2D.
LAST but not LEAST : is it a general rule or may I ask each vendor which can have specific rules for the 2D rights? Are All vendors submitted to the very same policy?
thnx in advance for your expertise.

Comments
Hi,
from what I understood, everything you render belongs to you, and you have the right to do whatever you want with it, sell, share, distribute for free. You own them.
The copyright protects the software, pluggins, and content developers. The 3D content, 3D meshs, pluggins, as well as the texture images applied to the props/figures cannot be distributed.
But when you render them, or using them, you do not distribute the developers work. You distribute your own.
This is my vision of the EULA, I hope I understand it well :)
The 2d images that you render are yours, to do whatever you want to with.
Anything that you buy from the DAZ 3D store is covered by the same EULA. (even the free items)
However be wary of anything purchased from any other source, particularly if you download free items from other sources, as many freebies do have a non Commercial limitation.
Any 2D images or movies rendered can also be freely used as you will in video games, for example, without the use of the Indie or full games licenses from Daz Studio. The only time you will need to purchase these is when you are distributing meshes either explicitly or derived from the base models.
Even easier: 2D images and animations are yours. Do whatever you want with them. If you intend to make a game with DAZ models, let's say, then you must buy a special license and, obviously, read about the terms. I doubt this is the case, so don't worry and have fun poking around with DS.
thx for the reply.
So, for the external content web sites (lets say renderosity, xurge3D, runtimedna etc.. ) I have to check all vendors?
You should be fine with most commercial content at other sites, but each site does have it's own EULA. It's the free items that you might have issues with. Many of these have commercial use restrictions.
Most major sites, like the ones you name, have a store wide EULA. We can only advise you about products purchased from here, but I am confident that the other major sites have a similar EULA to DAZ 3D, so you would only need to check the store EULA and not every vendor who brokers their content at those stores. This is one reason why vendors use brokerage sites.
...so case in point, say a person is looking to have a texture map modified by someone else, that is not allowed, as by EULA definition, a texture file is an "asset" just like a mesh, correct?
Correct.
...thank you for that information.
Correct.
They could only create new textures using the UV guides, but if they don't have the model, they'd have to have you test the textures on the model.
The only product in the DAZ Store to the best of my knowledge you may not commercially render, and it is specifically pointed out on the product page, is the Anna-Marie Goddard Digital Clone of the former Playboy Playmate. It's meant for use on V3, but just in case you converted it for use on G2 females somehow, it would still apply. But that's the only one I know of with a commercial render restriction in the DAZ store.
That's a tricky one for with 7 billion people on this planet there'll probably be a lot of characters that look like some real person (I have a couple of characters myself purchased in another store which have a stunning resemblance with two girlfriends I have). Being a celebrity doesn't give you special rights in this area I believe (and many celebrities do have doubles btw).
Correct.
But you can modify a texture yourself, for a product you own, and then use it in your own renders, with the same rights for the render as when using the original texture? (you could call it prework, as opposed to postwork).
I went as far to check with legal council - I can do what I please with the renders ( still or animated) produced using anything I get here at DAZ3D. They own the formula for the paint, but the image is mine.
I can give some some word of advice don't try to 3d print any daz models with out contacting sales first , they are touchy with that subject..lol
Also anything in the way of 3d gaming using the geometry in the game it self will also require a extended license.
But i have been told many times from sales support that anything i render as a flat render, weather it be 2d or 3d, still graphics or animations is your property to do as you wish. sell or give away.
I had also asked Daz sale support not to long ago and got a answer on 2d interactive flash games created with daz products in a flash swf format. and those are okay as well under the ELUA. because they are just flat renders,using action script to make the animation interactive and there is no actual model geometry or mesh involved to create the flash game.
I have been told by sales that you can render & sell anything with your finished rendered art using products from daz including Art work for web site design, Art work for printed Books and magazine, posters board and greeting cards, & the products can be used any type of animation. flash, avi, mpeg, and mlt formats.
What daz said you can use their products in any type of renders is as long as the method you use to create your rendered art work to sell, does not allow others to get access to your products geometry or mesh & texture resource files of the product. at least this is what I have been told
But be safe and write a sales support ticket. if you want to find out what you can and can not do when you have a question your not sure about , that is what I am doing now when i have a questions.
Though properly Daz support is sick of me by now..lol
As for YouTube animations make sure you have all products used in the film listed in a document and link to the daz ELUA, because sometimes Youtube will ask for it,.
Hmm, I am curious though, since this is on the Daz 3D site itself: https://www.daz3d.com/egg-pod is this considered okay? Even though it's basically a replica of the Alien egg? I am curious since I've seen a visual novel made with assets from Mass Effect and it's on patreon for about a year now and still going strong and nobody is bothering them. I guess there are some loop holes, but it's always a risk.
They also have this, Java, the fat master slug.
I think it comes down to its ok to do a similar work, as long as its different enough not to be confused with the original and not sold as the original. You'll see a lot of automobiles here which look similar to the real thing, but they change badging and small details to make them unique. If derivative work wasn't allowed then all creativity would cease to exist. There is "nothing new under the sun."
I'm also new, but usually when you buy something (regardless where from) you buy a license to use.
Let's say we buy assets (poses, characters, textures, etc.) from the Daz 3D Store; wouldn't we actually
own what we bought and we can also destribute them commercially, etc. also. Correct?
That would not be correct. The products are covered by an End User License Agreement (EULA). You are allowed to sell 2D images of animations using the products. There are ways to distribute things such as morphs, and other things, using the proper ways to save assets created with Daz's products. These presets do not redistribute the assets you purchased, but rather allow another user who has purchased the same products to utilize the presets to set up a scene or morph a figure etc.
A copy of the EULA can be read from the Licensing Agreement link at the bottom of every page.
Note the part I have bolded in your comment. You buy a license to use, You do not own the product so you can not re-distirbute it, that would become Piracy, what we refer to as warez.
Yes, that is the only exception I am aware of. Theer used to be a couple of items in the old free archive that had a non-commercial stipulation too, but they are long gone (Aiko 3 dresses as I recall).
You might be thinking of A3 Idol dress which was from a Japanese freebie creator. It was indeed non-commercial only IIRC.
Yes, that was the one.