GenX2 Help

SuperdogSuperdog Posts: 765
edited December 1969 in The Commons

I've been transforming my M4/V4 skins to G2M and G2F. Now I want to transfer the morphs to Gen2. I've read the GenX2 manual but still find it difficult to understand how to do this. For example, I'd like to transfer morphs from a M4 character to G2M. Can I tranfer all the morphs at once? I'd like to save the transformed morphs to the same folder as the transformed skins. Can I do this? I'm really struggling to understand the morph transfer process so any help appreciated.

Comments

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 2014

    Nope, first, transfer from M4 to Genesis, then from Genesis to Gen2M. And you need Gen2F/Gen2M Addon for GenX2 to do that. And, of course, M4 - the figure, not just the shape for Gen2M. There is a bunch of tutorials on YouTube, maybe they could help you?

    To sum it up, first transfer your M4 morph to Genesis (choose Genesis as target, M4 as source figure, apply the morph via "Apply morph"). Then, do the same, but from Genesis to Gen2M (choose Gen2M as target, Genesis as source figure and so on). You should be able to see the values as well.

    Post edited by cecilia.robinson on
  • thd777thd777 Posts: 945
    edited December 1969

    Nope, first, transfer from M4 to Genesis, then from Genesis to Gen2M. And you need Gen2F/Gen2M Addon for GenX2 to do that. And, of course, M4 - the figure, not just the shape for Gen2M. There is a bunch of tutorials on YouTube, maybe they could help you?

    To sum it up, first transfer your M4 morph to Genesis (choose Genesis as target, M4 as source figure, apply the morph via "Apply morph"). Then, do the same, but from Genesis to Gen2M (choose Gen2M as target, Genesis as source figure and so on). You should be able to see the values as well.

    Why would you go via Genesis? If you have the Genesis 2 extension, you can directly transfer from M4/V4 to the G2 figures. Just load the morphs you want to transfer onto the M4 figure, save the cr2 via export and use that as the Source (via load figure). Select the morphs youn want and hit transfer, done.
    Ciao
    TD

  • DavidGBDavidGB Posts: 570
    edited December 2014

    Nope, first, transfer from M4 to Genesis, then from Genesis to Gen2M. And you need Gen2F/Gen2M Addon for GenX2 to do that. And, of course, M4 - the figure, not just the shape for Gen2M. There is a bunch of tutorials on YouTube, maybe they could help you?

    To sum it up, first transfer your M4 morph to Genesis (choose Genesis as target, M4 as source figure, apply the morph via "Apply morph"). Then, do the same, but from Genesis to Gen2M (choose Gen2M as target, Genesis as source figure and so on). You should be able to see the values as well.

    Hmm.

    I've just been transferring some V4 characters directly from V4 to G2F. Provided you have the V4/M4 shape add-ons for G2F/G2M (and the G2F/G2M for GenX2 add-on, of course), you can transfer ditrectly from V4/M4 to G2F/G2M without going through Genesis in between.

    M3/V3 to G2F/G2M would need to go via Genesis in between, but not M4/V4.

    To the OP -

    There are basically two ways to do it:

    1) Make a single morph. In this method, GenX2 combines all the morphing of the morphs used to make the character in V4/M4, at the settings of each of those morphs for the character, into a single morph in G2F/G2M. So from then on you would have a single morph dial in G2F/G2M for that character.

    2 Transfer the original morphs and a preset. In this method you transfer all of the morphs separately that are used to make the character, and you also create a preset for the character that, when you apply the preset to G2F/G2M, dials all of those transferred morphs to the settings that were used for the character in M4/V4.

    The first method is simpler to use (you just dial up the one dial for the character, and you don't have a bunch of extra morphs in G2F/G2M, one for each used in M4/V4 for the character). But on the other hand you can;t tweak the balance of the morphs in G2F/G2M ... like 'I like the character but want to tone down the elf-ear bit of the morph a bit'. (Although you can still tweak using the normal G2F/G2M morphs, of course).

    The second method means you can adjust the balance of the original M4/V4 individual morph settings, but (i) you get all those extra ,morph dials, (ii) you have to go find the preset to dial up the character, and (iii) you can't easily dial up the whole character but at e.g. half strength.

    So, you need to pick which way you want to do it. After that, the instructions are easy.

    Post edited by DavidGB on
  • SuperdogSuperdog Posts: 765
    edited December 2014

    Thanks for your replies. I do have the G2 extension for GenX2. How do I know which morphs to transfer?

    Let's say I have an M4 figure that looks like a famous film star. I want to transfer that character to G2M. Do I transfer all the M4 morphs to G2M or just the ones that create the distinctive films star look? When I load the character on to M4 I go to the movie character's folder in my 'Poser Content/Pose' folder and just apply the skin and the morphs. How do I transfer those morphs to G2M in GenX2?

    My apologies if I'm being really stupid but compared to transferring the skins this seems like rocket science.

    Post edited by Superdog on
  • thd777thd777 Posts: 945
    edited December 2014

    Superdog said:
    Thanks for your replies. I do have the G2 extension for GenX2. How do I know which morphs to transfer?

    Let's say I have an M4 figure that looks like a famous film star. I want to transfer that character to G2M. Do I transfer all the M4 morphs to G2M or just the ones that create the distinctive films star look? When I load the character on to M4 I go to the movie character's folder in my 'Poser Content/Pose' folder and just apply the skin and the morphs. How do I transfer those morphs to G2M in GenX2?

    My apologies if I'm being really stupid but compared to transferring the skins this seems like rocket science.

    Several possibilities. What I usually do is to load the character via the preset (from the movie character folder in your case), save the CR2 and then use Mode: Selected Morphs and use the "Select" button to select "Transfer: On for all morphs with Non-Zero Values". That will pick up all morphs that are used by this particular preset. There are other ways of using the preset, check the manual there is an example.
    Ciao
    TD

    Post edited by thd777 on
  • DavidGBDavidGB Posts: 570
    edited December 1969

    Superdog said:
    Thanks for your replies. I do have the G2 extension for GenX2. How do I know which morphs to transfer?

    Let's say I have an M4 figure that looks like a famous film star. I want to transfer that character to G2M. Do I transfer all the M4 morphs to G2M or just the ones that create the distinctive films star look? When I load the character on to M4 I go to the movie character's folder in my 'Poser Content/Pose' folder and just apply the skin and the morphs. How do I transfer those morphs to G2M in GenX2?

    My apologies if I'm being really stupid but compared to transferring the skins this seems like rocket science.

    OK ....

    Some character sets for M4 (and V4) just use a single custom morph. Some just use a mix of settings of a number of e.g. morphs++ morphs. And some use a mixture - one or more cusdtom morphs AND a bunch of morphs++ and/or Elite morphs.

    And, as I said above, if more than one morphs is used in M4/V4 to make the character, YOU have a choice of having GenX2 make a SINGLE morph in G2M (or G2F) that creates the character, or of Having GenX2 transfer all the individual morphs used in M4/V4 to make the character over to G2M (or G2F),along with a preset that will dial all the individual morphs in G2M to the settings they were for the character in M4.

    YOU need to choose - single morph for the character in G2M, or all the individuaal morphs to G2M with a preset to set them.

    Choose, and I can tell you how to do it. Otherwise I'd just be rewriting the whole manual to explain all the options. Single combined morph and dial for the character in G2M? Or all the morphs separately that dialled together in G2M make the character? Which do you want? Re-read my post above for the pros and cons of the choice.

  • SuperdogSuperdog Posts: 765
    edited December 1969

    thd777 said:
    Superdog said:
    Thanks for your replies. I do have the G2 extension for GenX2. How do I know which morphs to transfer?

    Let's say I have an M4 figure that looks like a famous film star. I want to transfer that character to G2M. Do I transfer all the M4 morphs to G2M or just the ones that create the distinctive films star look? When I load the character on to M4 I go to the movie character's folder in my 'Poser Content/Pose' folder and just apply the skin and the morphs. How do I transfer those morphs to G2M in GenX2?

    My apologies if I'm being really stupid but compared to transferring the skins this seems like rocket science.

    Several possibilities. What I usually do is to load the character via the preset (from the movie character folder in your case), save the CR2 and then use Mode: Selected Morphs and use the "Select" button to select "Transfer: On for all morphs with Non-Zero Values". That will pick up all morphs that are used by this particular preset. There are other ways of using the preset, check the manual there is an example.
    Ciao
    TD

    I just read the post b4 mine - I think I need to start by combining all the morphs into one G2M/G2F character morph slider. IOW if the film star is Humphrey Bogart I want a 'Humphrey Bogart' morph slider. If I decide in the future that I need to transfer multiple morphs then I can redo them later. Would your method work in this case?

  • SuperdogSuperdog Posts: 765
    edited December 1969

    DavidGB said:
    Superdog said:
    Thanks for your replies. I do have the G2 extension for GenX2. How do I know which morphs to transfer?

    Let's say I have an M4 figure that looks like a famous film star. I want to transfer that character to G2M. Do I transfer all the M4 morphs to G2M or just the ones that create the distinctive films star look? When I load the character on to M4 I go to the movie character's folder in my 'Poser Content/Pose' folder and just apply the skin and the morphs. How do I transfer those morphs to G2M in GenX2?

    My apologies if I'm being really stupid but compared to transferring the skins this seems like rocket science.

    OK ....

    Some character sets for M4 (and V4) just use a single custom morph. Some just use a mix of settings of a number of e.g. morphs++ morphs. And some use a mixture - one or more cusdtom morphs AND a bunch of morphs++ and/or Elite morphs.

    And, as I said above, if more than one morphs is used in M4/V4 to make the character, YOU have a choice of having GenX2 make a SINGLE morph in G2M (or G2F) that creates the character, or of Having GenX2 transfer all the individual morphs used in M4/V4 to make the character over to G2M (or G2F),along with a preset that will dial all the individual morphs in G2M to the settings they were for the character in M4.

    YOU need to choose - single morph for the character in G2M, or all the individuaal morphs to G2M with a preset to set them.

    Choose, and I can tell you how to do it. Otherwise I'd just be rewriting the whole manual to explain all the options. Single combined morph and dial for the character in G2M? Or all the morphs separately that dialled together in G2M make the character? Which do you want? Re-read my post above for the pros and cons of the choice.

    Thanks, I just want to learn how to combine all the character morphs into a single slider for now.

  • DavidGBDavidGB Posts: 570
    edited December 1969

    Superdog said:
    thd777 said:
    Superdog said:
    Thanks for your replies. I do have the G2 extension for GenX2. How do I know which morphs to transfer?

    Let's say I have an M4 figure that looks like a famous film star. I want to transfer that character to G2M. Do I transfer all the M4 morphs to G2M or just the ones that create the distinctive films star look? When I load the character on to M4 I go to the movie character's folder in my 'Poser Content/Pose' folder and just apply the skin and the morphs. How do I transfer those morphs to G2M in GenX2?

    My apologies if I'm being really stupid but compared to transferring the skins this seems like rocket science.

    Several possibilities. What I usually do is to load the character via the preset (from the movie character folder in your case), save the CR2 and then use Mode: Selected Morphs and use the "Select" button to select "Transfer: On for all morphs with Non-Zero Values". That will pick up all morphs that are used by this particular preset. There are other ways of using the preset, check the manual there is an example.
    Ciao
    TD

    I just read the post b4 mine - I think I need to start by combining all the morphs into one G2M/G2F character morph slider. IOW if the film star is Humphrey Bogart I want a 'Humphrey Bogart' morph slider. If I decide in the future that I need to transfer multiple morphs then I can redo them later. Would your method work in this case?

    OK.

    Start GenX2.

    Load M4 in the Load figure (or Source if you've previously done it) in the Gen2X window.

    Go to your Poser content in the content library pane.

    If the character, with M4, uses Morphs++ and/or M4 elite morphs, drag the INJ Morphs++ pose (And any others for used morph sets like Elite) over to the GenX2 transfer pane and drop (you don't need to do this if the character injection pose for Bogart itself loads all necessary morphs, but it won't do sny harm).

    Click the Select button just under the morphs list p[art of the window (on the right), and click Set All Values to Zero.

    Now find the Bogart Pose and drag and drop that onto the GenX transfer window.

    Click the Select button under the morph list again, and this time click Transfer ON For All Non-Zero Values.

    Click the Mode button (over to the left). Click on Create single morph

    Shape button Michael 4

    Target button Genesis 2 Male.

    Click transfer.

    A window will open up asking for details. Leave everything as it is except give a name (like Bogart) into the second line (NOT the first - leave that blank). That name will be the name of the dial in G2M. Click yto accept and you are done.

  • HavosHavos Posts: 5,622
    edited December 1969

    DavidGB said:

    M3/V3 to G2F/G2M would need to go via Genesis in between, but not M4/V4.

    .

    That is not actually true, you can go directly from any gen 3 shape to G2F/G2M, so long as you have the relevant GenX addon for that generation 3 shape. Same as with Gen4, you create a single morph of your V3, M3 etc character, and GenX2 will automatically transfer you the base shape as well to Genesis 2. Then load a fresh genesis 2 character, select the base shape morph, and the character morph (which is just an adjustment to the base shape morph) and you should see something very close to your gen 3 character on Genesis 2. You can also use the base shape transferred to create a clone for auto fitting gen 3 clothing.

  • SuperdogSuperdog Posts: 765
    edited December 1969

    DavidGB said:
    OK.

    Start GenX2.

    Load M4 in the Load figure (or Source if you've previously done it) in the Gen2X window.

    Go to your Poser content in the content library pane.

    If the character, with M4, uses Morphs++ and/or M4 elite morphs, drag the INJ Morphs++ pose (And any others for used morph sets like Elite) over to the GenX2 transfer pane and drop (you don't need to do this if the character injection pose for Bogart itself loads all necessary morphs, but it won't do sny harm).

    Click the Select button just under the morphs list p[art of the window (on the right), and click Set All Values to Zero.

    Now find the Bogart Pose and drag and drop that onto the GenX transfer window.

    Click the Select button under the morph list again, and this time click Transfer ON For All Non-Zero Values.

    Click the Mode button (over to the left). Click on Create single morph

    Shape button Michael 4

    Target button Genesis 2 Male.

    Click transfer.

    A window will open up asking for details. Leave everything as it is except give a name (like Bogart) into the second line (NOT the first - leave that blank). That name will be the name of the dial in G2M. Click yto accept and you are done.

    Ok, I followed your instructions and everything seemed to work perfectly except for the eyes. When I move the new G2M GenX morph slider the eyes don't morph along with the rest of the body. The body and face are perfect but the eyeballs remain in their original position which in this case is deeply sunken. I can adjust the eye position using the xyz translate sliders but would prefer them to morph correctly.

    Maybe I'm not loading the morphs correctly? After I load G2M, I load the character skin, add the G2M 'Michael 4' morph and then add the GenX morph for the final transformation.

  • LeanaLeana Posts: 12,939
    edited December 1969

    Check the original character, the eyes are probably translated too rather than moved via morphs.
    IIRC GenX can convert the presets too, so maybe try converting the M4 character preset to see if the result is usable with G2 directly?

  • SuperdogSuperdog Posts: 765
    edited December 1969

    Leana said:
    Check the original character, the eyes are probably translated too rather than moved via morphs.
    IIRC GenX can convert the presets too, so maybe try converting the M4 character preset to see if the result is usable with G2 directly?

    There just seems to be one morph preset in the 'pose' folder for the whole character. I'm not sure whether I'm looking in the right place. Just the eyes seem not to work.

  • LeanaLeana Posts: 12,939
    edited December 1969

    That preset may apply translations to the eyes as well as morphs. If you use it on M4 and check the eyes, do you see translation values?

  • SuperdogSuperdog Posts: 765
    edited December 1969

    Leana said:
    That preset may apply translations to the eyes as well as morphs. If you use it on M4 and check the eyes, do you see translation values?

    Yes, you're right when I add this characters morphs to M4 the translation and scale values of the eyes change. Is it possible to include this information in GenX2 when transferring the morphs to G2M? Or do I have to alter G2M's eyes manually every time I use this character?

  • LeanaLeana Posts: 12,939
    edited December 1969

    Try converting the M4 character preset with GenX2 and see if using the new preset works directly.
    If it doesn't, you can always alter the eyes so they fit once and then save a preset for the morph and eyes parameters for next time.

  • Geminii23Geminii23 Posts: 1,328
    edited February 2018

    Ok.  Total noob with this GenX2 product.  I just bought it last night with the G2 add-on.  I have read through the manual and can't even figur eout how to load an M4 Character into the GenX pane.  I watched a tutorial online where the user dragged the V4 charcter directly into the pane instead of loading it into the scene and then repeated that step for injections so he ended up with Head, Body and Injtion for V4++ in the pane.  I tried this with M4 and it only loads Head.   I can't seem to figure out what else to do here.

    I then tried loading M4 into my scene, modifiying it with a morph inj for the face, and then started looking around for the option referenced in the manual to load value from selected scene.  Stil can't figure it out.

    Sorry.  Any help here would be great.  Thanks

    Post edited by Geminii23 on
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