Adjusting the way clothing 'hangs' question
Is it possible within Daz to adjust the way an item of clothing drapes?
Specifically, I have a figure wearing a style of skirt which is basically a glorified loincloth that hangs to the ankles and looks great as long as I dont move the feet too far apart. But even at shoulder width stances the skirt front stretches to fill the distance between her ankles and looks horrendous (the texture gets completely blown out). The skirt should just hang (there are no sides, just a front and back) and not be attached to the feet at all and Im looking for a way to achieve that.
So I guess I'm asking if there is a way to detach the skirt from the ankles so it does not follow them?


Comments
The problem is the loincloth has a similar rigging to the figure's and is trying to follow the figure's bones. The only way to stop that is to give the loincloth new independent rigging for front and back flaps.
Ok cool, can that be done in daz itself? And if so, how?
Is this a polygon group editor thing?
Maybe a tutorial you could point me to?
thanks!
Select the bones of the skirt one at a time in the scene tab, go to Tool Settings tab click the black arrow at top right of that tab then edit/rename bone(s) change the name to left upper mover, left lower mover etc. Once you're done you'll need to save the item as support asset/figure/prop......give it a new name so it doesn't write over the original. Delete the original from the scene then reload your edited version, now you should be able to select the bones to manually pose the skirt.
I will give this a try, thanks!