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Daz 3D Forums > 3rd Party Software > Unity Discussion

Do Players(character controllers)need Colliders to really be fully functional in a Game?

nokoteb99nokoteb99 Posts: 931
May 2021 edited May 2021 in Unity Discussion

I'm noticing the provided character in the sample HDRP project's playerControllerFPS . It doesn't have collider or rigidbody.  I thought and this is how i'm doing my characterController, i'm adding a collider so that for example i know when i hit things or am hit by things like enemies etc. And i'm also adding a rigid body for other physics stuff.  But that playerControler FPS only has a Character Controller, and a PlayerMovement script , the player movement script only checks for Ground collision and i don't know what else but i did notice that when it used that playerControlerFPS and bumped with a rigidbody it did kind of bumped/collided, even though it doesn't have a collider so there must be some code in it that does that.

ANyways, what is the best thing for Character Controllers, add Colliders and Rigidbodies to them or Just a Character Controller?

Post edited by Chohole on May 2021

Comments

  • ArtiniArtini Posts: 10,306
    May 2021 edited May 2021

    I tend to use the ready made solutions from Unity Asset store, but they cost extra, so they are not for everyone.

    Maybe you shoud search for tutorials on YouTube...

    Post edited by Artini on May 2021
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