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Daz 3D Forums > 3rd Party Software > Unity Discussion

Anyone know how to make A Fist person Controller from an Actual Character Not A Capsule?

nokoteb99nokoteb99 Posts: 931
May 2021 edited May 2021 in Unity Discussion

Many of you may have known that in youtube all the tutotrial about making character controllers specifically First person character controllers use a capsule with a camera on them. How about if you want to use your actual character and you like want to become the character by making it be the First person character controller and mounting the camera on the head area itsetlf and making the head invisible?  Is this possible.. It would be a n animated character with different animations that he could execute like walk , punch, run, etc.  Can this guy become a First person controller ? Or does it always have to be a capsule?

Post edited by Chohole on May 2021

Comments

  • ArtiniArtini Posts: 10,306
    May 2021

    That is a more complicated question, but will be nice to have the answer to it.

    Please let us know, if you will find some solution to this problem.

     

  • nokoteb99nokoteb99 Posts: 931
    May 2021 edited May 2021

    UPDATE 5/7/2021: Yesteerday i wrote a long answer about using a tutorial i found on youtube about a guy who made a capsule character controller and me adapting it by mounting it on top of my actual animated character and how it was working...But it wasn't working because the camera movement was really bad. Well today i got a better idea!!!    You know the HDRP, when you create a new HDRP unity project it comes with a sample project and it has an included FPS character controller and it's awesome. Well now i'm working on taking that FPS character controller and i'm gonna work on how to mount it on my actual animated character, i'm gonna make my character to be a child of this character controller. yeah great idea, then make my characters head invisile by Scaling it to 0, 0, 0.

    The only thing with FPS charactet controllers is that they're not set up for crouching or animaitions that go low. So i'm gonna try to write a script for that i guess, even though i'm not really good at progrmaming but i'll ressearch around or ask here or ask in discord or something

    Post edited by nokoteb99 on May 2021
  • nokoteb99nokoteb99 Posts: 931
    May 2021 edited May 2021

    Hey whoever is listning, i managed to do just what i planned and it's working. The only problem now it's for some reason, when i put animations like an idle animation the animation rotates slightly, i guess that's how it was made, any tip on how to fix that? I want it centered with the camera.. The body centered with the camera

    The next step after that is gonna be change animations to Walk when the player presses the W key. for forward.

    Post edited by nokoteb99 on May 2021
  • ArtiniArtini Posts: 10,306
    May 2021

    You are doing great - please keep posting. I cannot help - its beyond my abilities at the moment, but it is nice to see, that one can do it all by yourself.

     

  • CriosCrios Posts: 2,976
    October 2021

    Have you tryed to post this question on Unity Forum, are really kindly and fas to answer. Also because your is a progamming trouble, not an export problem.

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