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Daz 3D Forums > 3rd Party Software > Unity Discussion

Daz to unity bridge export morphs help

basobas10basobas10 Posts: 0
May 2021 in Unity Discussion

I am trying to export morphs from daz to unity. But I dont want the blendshapes to be seperate for each material/shape. I want to controll this on one part of the body if that makes sense? So blendshapes for the fullbody and not all different parts. Is there a way to do this?

blendshapes body.png
711 x 949 - 89K
blendshapes hair.png
708 x 686 - 69K

Comments

  • ArtiniArtini Posts: 10,305
    May 2021 edited May 2021

    Interesting. I have to give it a try by myself. Probably Blend Shapes Preset Tool will do. I do not have it, but now I am curious...

     

    BlendshapePresetTool.png
    1257 x 792 - 181K
    Post edited by Artini on May 2021
  • TriCounterTriCounter Posts: 585
    May 2021

    basobas10 said:

    I am trying to export morphs from daz to unity. But I dont want the blendshapes to be seperate for each material/shape. I want to controll this on one part of the body if that makes sense? So blendshapes for the fullbody and not all different parts. Is there a way to do this?

    I've got a quick script that will make it easier to set the blend shapes if you want it?  You add it to the parent of the skinned mesh renders that contain the blendshapes, it just loops though and gets the blendshapes and exposes them to the editor, you can then just set one and it updates all the children meshes.  

  • shawn.simpsonshawn.simpson Posts: 0
    July 2021

    dortybassa, I'd love to see that script if you have it

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