Getting a transparant outline render

gibrril_fa945a6ceegibrril_fa945a6cee Posts: 550
edited November 2014 in The Commons

Hi all,

I'm trying to get a transparant render of my scene, showing only the outline of the items in it.

I knew how to do this once, but I can't remeber it right now.

I'm using the scripted render mode and the script I'm using is (obviously) outline.

Yet the render ( both in default and toon mode) shows up as the image I've included.

The result I'm after however, (in this case) is a render that would show the cube as if I was looking at it in wireframe... (right now, there's about three lines missing... And how exactly do I get that outline to be thicker?

Which step am I missing?

Thanks a lot,

Me

outline_test.png
1515 x 1136 - 15K
Post edited by gibrril_fa945a6cee on

Comments

  • BalooBaloo Posts: 71
    edited December 1969

    The result you're looking for should be the "Normal" output of the Outline render script. It produces 3 results: ColorID, Depth and Normal, that are saved where you specify in the Render setting.

    I'm creating a Cube, then specify Scripted 3Delight and I get the useless Render but the following result in my directory, as Outline_Frm0_Normal.tif

    With default settings elsewhere. Is this what you are looking for?

    The result you posted looks like my ColorID result, if it helps :)

    Outline_Frm0_Normal.jpg
    471 x 518 - 11K
  • gibrril_fa945a6ceegibrril_fa945a6cee Posts: 550
    edited December 1969

    Allright !!

    But still a little lost... Where do you specify the outline path?
    And where do you specify the outline width?

    Thanks a lot,

    Me

  • BalooBaloo Posts: 71
    edited December 1969

    Render Settings > Advanced > Render Engine > Scripted 3Delight

    Outline > Renderer Options > Outlines > Normal for the outline width

    and

    Outline > Renderer Files for the path

    Daz Forums won't let me publish a new image right now...

  • BalooBaloo Posts: 71
    edited December 1969

    Now it does.

    settings.jpg
    879 x 422 - 44K
  • gibrril_fa945a6ceegibrril_fa945a6cee Posts: 550
    edited December 1969

    Thank you !!!

    Awesome !!!

  • 123-2701535123-2701535 Posts: 3
    edited December 1969

    I keep trying to render the outlines like you have done and my program renders with white lines instead of black. Changing the line color setting in outlines has no effect. Any ideas what is going wrong?

  • BalooBaloo Posts: 71
    edited December 1969

    I remember this happening for no obvious reason (I'm pretty sure there is one).

    I simply went to the color and switched it back to black and it would work. Are you sure you are changing the correct color thingy? Change all of them to be sure :D

    Worst case scenario, since I was already in Photoshop I simply inverted the result.

  • 123-2701535123-2701535 Posts: 3
    edited December 1969

    It must be a bug. The color settings have no effect for me at all. No matter how I set them the rendered files are always white. Maybe I can find a plugin that will do what I want.

    FlyingBaloo, I really like those images you posted. Have you done any full length comics with that style?

  • BalooBaloo Posts: 71
    edited December 1969

    I haven't tried a full story, no, and I am going a different way as far as "comic-style" renders go.

    PWToon and line renders can be pretty efficient with similar elements (style, textures, etc) but become problematic when using a lot of different assets. I turned to using better light, which can bring homogeneity to all assets - and then work the style in PS Elements.

    make-a-run-for-it_full.jpg
    1345 x 698 - 268K
  • I got a question to ask, regarding creating outlines.  Is it possible for me to create outlines of a fully-clothed figure (including edges on the body and clothing - but make the body and clothing transparent otherwise by setting opacity to 0%, but keeping the Draw Outlines and Draw Internal Lines set to on - all in pwToon?

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