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Daz 3D Forums > 3rd Party Software > 3ds Max Discussion

Does the Bridge even work properly for 3dsmax?

SavoySavoy Posts: 33
April 2021 in 3ds Max Discussion

Does the Bridge even work properly for 3dsmax?

 

Here's what I get when I try to import the  Genesis 8.1 Male default character.

 

He's missing all the rest of this textures and the Face Controls are there but they do nothing. 

 

It doesn't look like the face has  been set up at all.

Genesis_8.1_M_001.JPG
651 x 878 - 53K
Genesis_8.1_M_002.JPG
876 x 790 - 52K
Genesis_8.1_M_003.JPG
766 x 814 - 148K

Comments

  • JumanousJumanous Posts: 4
    May 2021
    I actually worked out how to fix that after a lot of trial and error. Go to each bitmap that feeds the texture, right click on it and change the type to bitmap (can't remember the full name). It already says bitmap, but somehow changing this fixes it. Usually there are about 5 textures to change and it is done.
  • tysoe_c1fec8e832tysoe_c1fec8e832 Posts: 8
    January 2022

    Got to say. This is a bit disappointing. the Max bridge seems to be abandonware. I was quite excited when I discovered this, but it looks like there has been no real support for a year, textures in materials seem to be broken. It's not a difficult fix to swap the material properties yourself, but a time consuming one.

    Since blender is free and has a bridge of its own, I thought I'd try that. I was blown away, its properly supported and everything looks great out of the box, just like it should. Its a shame one has to learn an entirely new application. It renders great but the workflow feels kind of clunky compared to Max.

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