Exporting Micah/Melody morphs by FBX?

Hey, everybody, just toying with Micah and Melody to transfer to Maya for animation and I'm not seeing any morphs like Mouth Open being able to be transferred. Is there some trick to it or do they need to be exported old school with poses set in DAZ and exported multiple times in various pose states to make my own Maya blendshapes? Any help or advice would be greatly appreciated!

Comments

  • TaozTaoz Posts: 10,285

    Maybe Autodesk changed the format:

    Scroll to 46:50

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