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When loaded into Octane Render how much VRAM does it use?
I observe a wrong scaling by a factor of 2 in the Poser version. Anybody else having this problem?
looks quite amazing!
On my GTX780ti it uses 707 Mb for geometry and 25 Mb for textures during rendering in Octane 2.1.
Ciao
TD
On my GTX780ti it uses 707 Mb for geometry and 25 Mb for textures during rendering in Octane 2.1.
Ciao
TD
That's a lot lighter than I thought it'd be - once I get 'rid of' the scene I have got going at the moment (c. 3,000 Barylaxs, via instancing) I'll load it up myslef and have a look!
That's a lot lighter than I thought it'd be - once I get 'rid of' the scene I have got going at the moment (c. 3,000 Barylaxs, via instancing) I'll load it up myslef and have a look!
I've just bought it and it uses a similar amount of VRAM/textures in OR 1.2. A very low amount for such a detailed environment. The only problem I'm having is that the vine leaves on the wall creeper will not load the DAZ textures in OR. They're loaded in DAZ 4.7 but no matter how many times I auto load DAZ textures in OR they don't show up in the OR viewport and the leaves remain untextured. I've checked the leaves in OR and the DAZ materials are loaded for each leaf (3 in total.) I can't figure out what's wrong because all other textures auto load correctly. I also tried adjusting colour, gamma, opacity for each leaf part but nothing seems to help. I'm also not exceeding any of OR's texture slots.
sorry about this, will have a fix delivered to DAZ after the weekend
That's a lot lighter than I thought it'd be - once I get 'rid of' the scene I have got going at the moment (c. 3,000 Barylaxs, via instancing) I'll load it up myslef and have a look!
I've just bought it and it uses a similar amount of VRAM/textures in OR 1.2. A very low amount for such a detailed environment. The only problem I'm having is that the vine leaves on the wall creeper will not load the DAZ textures in OR. They're loaded in DAZ 4.7 but no matter how many times I auto load DAZ textures in OR they don't show up in the OR viewport and the leaves remain untextured. I've checked the leaves in OR and the DAZ materials are loaded for each leaf (3 in total.) I can't figure out what's wrong because all other textures auto load correctly. I also tried adjusting colour, gamma, opacity for each leaf part but nothing seems to help. I'm also not exceeding any of OR's texture slots.
just tried loading it now and i'm getting a weird error with the ivy leaves emitting light when using Octane?..never seen this before so will need some investigation...
I've just bought it and it uses a similar amount of VRAM/textures in OR 1.2. A very low amount for such a detailed environment. The only problem I'm having is that the vine leaves on the wall creeper will not load the DAZ textures in OR. They're loaded in DAZ 4.7 but no matter how many times I auto load DAZ textures in OR they don't show up in the OR viewport and the leaves remain untextured. I've checked the leaves in OR and the DAZ materials are loaded for each leaf (3 in total.) I can't figure out what's wrong because all other textures auto load correctly. I also tried adjusting colour, gamma, opacity for each leaf part but nothing seems to help. I'm also not exceeding any of OR's texture slots.
just tried loading it now and i'm getting a weird error with the ivy leaves emitting light when using Octane?..never seen this before so will need some investigation...
I didn't have a problem with the leaves being turned into light emitters - just no textures. I'm not at my PC now but if you check the leaves has the light emitter been switched on? That might explain why no textures are visible. If the emitter is set to 0 then the leaves will appear white until the power is turned up and then they will start to emit light. Perhaps Octane is switching on the emitter when it auto loads the leaves textures? I've not seen this behaviour before but it's a possibility. Normally emitters need to be assigned manually. I'll check when I get home.
My quick check showed a similar VRAM usage, and I don't recall and glowing ivy ... I'll check when I can
Just bought this lovely set. For anyone interested in Reality/Luxrender, this one took 1h:15m in CPU mode. I used a couple of small spheres as emmisive lights in the standing lamps plus two Mesh lights (out of shot). For the number of props and the extensive use of glass in the scene, I'm amazed that I could get such a result in just over an hour.
I think it's lovely, but like so many interiors on here, it's very unrealistic in terms of space used. Huge open areas, wide borders around everything.....real home interiors aren't like that. Only huge mansions.
(yes, I know positioning cameras is easier, with a bigger room and wide spaces between areas that you can stick the camera in. But look at your own house or apartment, and compare the dimensions to the 3D interiors we typically see. It's quite a bit different.....)
I know this set is not your typical apartment. I'd love to live in something like it but I actually live in a one bedroom flat, the whole of which would easily fit in the living room in that picture. But it renders nicely and I can imagine having nice parties there :) I wish Stonemason had included a bedroom though.
The other good thing about it is that all the walls, including the glass, have a visibility switch. That makes it even easier to position the camera. The trend lately has been for vendors to offer sealed units where you either have to use wide-angle lens shots or play with the geometry editor to create your own visibility switch.
The one thing that spoils realism for me is the fact that almost all architectural models are constructed with razor-sharp edges and geometrically straight lines. I'm not a modeller so I probably don't appreciate how difficult it would be to create softer edges. I guess it would require a lot of displacement maps which would probably be bad for render times.
Truly amazing work, as usual... but I would not go up those stairs. There's no support & sometimes I carry heavy things. Disaster waiting to happen... I don't see this passing the inspection for occupancy... looks nice though. :)
Why do you all assume this is an apartment? Beyond that, I had a 1700 sq ft open plan house with a similar great room. Not all that impossible.
Beyond that of course, it seems odd that one can accept fantasy creatures, outfits, and figures, but somehow Stonemason's room has a different standard? This was never advertised as a one room walkup.
FWIW, there are a couple of ways that those stairs would work in the real world.
working on it.
and I like big open spaces in the home,so it fits what I'd want in a moden living area ,this is a very common styling for modern contemporary homes.
*rendering characters we want to look like,driving cg cars we will never own,living in cg homes we can never afford*
Wonderful! I'll just have to have that. I can see this becoming my CG home of choice for a long time to come.
The difference I think is that sci-fi/fantasy implies a certain suspension of disbelief, where contemporary/real world items get more scrutiny on their details. Plus Stonemason gives us lots of detail to look at.
I know the stairs are workable, I've seen setups like that. Never went up them though, and I wouldn't have stairs like that, i need the rail/wall on both sides to be comfortable.
But yes, some of the nice open space seems odd. But that's because any nice open space I have gets filled with clutter sooner or later. Not because it's unrealistic.
Someone should do a render with lots of clutter. ;)