OMG DraagonStorm I love you!!

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  • RCDescheneRCDeschene Posts: 2,816
    edited November 2014

    With Human as my second language, I sometimes have problems getting ideas across...

    This is the quote of the day! :lol:

    You should totally sig that! ;-)

    Post edited by RCDeschene on
  • FistyFisty Posts: 3,416
    edited December 1969

    Dumb question... and I'm guessing probably not, but does this work with shader presets?

  • DraagonStormDraagonStorm Posts: 748
    edited December 1969

    Fisty said:
    Dumb question... and I'm guessing probably not, but does this work with shader presets?

    Actually it will... When I select the object named DSThumbnailFocus, I also select all of the material surfaces of that node... So if you use a shader preset, is should assign that shader preset to all of the nodes surfaces.

  • FistyFisty Posts: 3,416
    edited December 1969

    SWEEEEEET!!! Okay, I really love you now!

  • DraagonStormDraagonStorm Posts: 748
    edited December 1969

    Fisty said:
    SWEEEEEET!!! Okay, I really love you now!

    Goodee, a Fisty shader set, can't wait!

  • caravellecaravelle Posts: 2,644
    edited December 1969

    DraagonStorm, thank you for 'Velvety Goodness', 'Burnished and Bright Nails', and so many other extremely useful items! It's always a pleasure to work/play with them.

    P.S.: It would be nice to have some new patterns for the above mentioned shaders. I even would do them myself - if I knew how...

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Fisty said:
    Did you remember to rename the object in the scene tab that is getting the matfiles applied to it? It's the very first thing the pdf tells you to do, just copy and paste the name it wants form the pdf to make sure it's right.

    Yes that was all it was, changed the name and it worked perfectly !!!
    Thanks for all the help
    A big Thumbnails up here :)

    New set your working on MS?? :-)

  • V3DigitimesV3Digitimes Posts: 3,365
    edited December 1969

    I find it great!
    Yet I have an unexpected issue : how do you tell that the camera must be for instance "camera 1".
    I save my scene with camera 1 active when I save. When I reload it, it loads with camera 1 active. But when Thumbnail mastery loads it, it comes back to initial perspective view instead of camera 1. Is there anything I'm doing wrong ?

  • DraagonStormDraagonStorm Posts: 748
    edited December 1969

    Kadix said:
    I find it great!
    Yet I have an unexpected issue : how do you tell that the camera must be for instance "camera 1".
    I save my scene with camera 1 active when I save. When I reload it, it loads with camera 1 active. But when Thumbnail mastery loads it, it comes back to initial perspective view instead of camera 1. Is there anything I'm doing wrong ?

    I just tested, to make sure there wasn't a problem with the new DS4.7. I had no issues.

    Is there a chance you are viewing thru the Aux Viewport, instead of the default Viewport when you save your scene?

  • V3DigitimesV3Digitimes Posts: 3,365
    edited December 2014

    Ok, I've just understood, the mistake is mine.
    I thought your script was taking the active camera, but actually it is taking the perspective view!
    Sorry about that it is working perfectly!

    .....
    I re-edit it :
    actually, I still met trouble with the camera not being taken, and I think it is linked to the fact I do not restart DAZ between my development and thumbs rendering, and it seems to mess up things. (files that previously loaded camera 1 for thumbs rendering suddenly come back to the default perspective view. The aux view remained off all the time.)
    Now when I restart DAZ everything comes back to normal. So it's a good thing to know if somehow the active camera of the scene is not loaded, it seems that restarting DAZ solves it.

    Post edited by V3Digitimes on
  • FistyFisty Posts: 3,416
    edited December 1969

    I never have to restart and it works perfectly.. but I'm still using 4.6.3.52

  • ryverthornryverthorn Posts: 200
    edited December 1969

    Maybe I'm missing something, but I can't seem to find the mentioned PDF instructions on how to use the script.

  • FistyFisty Posts: 3,416
    edited December 1969

    there..

    pdf.jpg
    1060 x 511 - 191K
  • ryverthornryverthorn Posts: 200
    edited December 1969

    Fisty said:
    there..

    It's not in the readme folder. I even went and re-downloaded the zip file to just grab the pdf out of it instead of having install manager do it and its not in the store's zip file...

  • ryverthornryverthorn Posts: 200
    edited December 1969

    yay thank you :) I have a billion thumbnails to do and I'm looking forward to trying it out

  • MBuschMBusch Posts: 547
    edited December 1969

    Just to be sure about how this script works: will it work with DSA presets or just with DSON presets?

  • DraagonStormDraagonStorm Posts: 748
    edited December 1969

    MBusch said:
    Just to be sure about how this script works: will it work with DSA presets or just with DSON presets?

    The script will only select .duf presets.

  • MBuschMBusch Posts: 547
    edited December 1969

    MBusch said:
    Just to be sure about how this script works: will it work with DSA presets or just with DSON presets?

    The script will only select .duf presets.

    Thanks for the fast response!

    May I suggest you the next product? A Batch converter from DSA scripts to DSON format.

  • DisparateDreamerDisparateDreamer Posts: 2,520
    edited December 1969

    Just wanted to bump this.... can we PLEASE get Daz to add the PDF back to the zip??? Just wasted hours trying to figure out how to make this work because there was no readme included in the zip. Shouldn't have to search the forums to learn to use the product, it's not fair to the vendor or to the customers. :( Glad there's an online link here http://docs.daz3d.com/lib/exe/fetch.php/public/read_me/index/20504/20504_thumbnail-mastery.pdf but no easy way to find it, and it really, really, REALLY should be considered critical to include in the download! i *almost* asked Daz for a refund on it, because it needed instructions! :(

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