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Daz 3D Forums > 3rd Party Software > Unity Discussion

Licensing needed for this??

bridgettetheempressbridgettetheempress Posts: 22
April 2021 in Unity Discussion

Hey, I remember a while back we had to buy a game developer license to use 3d models in games. I still notice some "interactive licenses" on daz products. If a daz product is set up for import to Unity and doesn't include a link to an interactive license, then does that just mean we're free to use it in commercial Unity games?? I feel like I'm missing something. 
No mention of this in the FAQ or documentation as far as I can see. 

Comments

  • FenixPhoenixFenixPhoenix Posts: 3,181
    April 2021
    You may only use assets in commercial games if you have their corresponding interactive licenses. If an asset doesn't have an interactive license available for purchase, then it cannot be used for 3D games.
  • ChoholeChohole Posts: 33,604
    April 2021

    What she said

  • demcreative_39eb7f504cdemcreative_39eb7f504c Posts: 0
    April 2021

    Hello folks. I hope this discussion can lead me to an answer. I read what you all wrote so far and what still confuses me is this line from DAZ website says this:

    Because apps and games redistribute un-rendered versions of the 3D Model you’ve purchased to alter and manipulate it, they’re not covered by the Standard License Agreement (EULA) and require that you purchase an Interactive License (with only one notable exception — if you are using the content for a game engine that will not be distributed, in which case the EULA is sufficient). 

    What creates confusion is that line I set in bold... what I understand from that line is that if I use the content in an game engine like CryEngine, which doesn't actually distribuite the games, I do not need the Interaxtive License... but if I use the same content developing the game with UnReal Engine and distribuite the game in their Epic Store I do need the Interactive License instead.

    Have I understoo well or not?

     

    Cheers!

     

  • ArtiniArtini Posts: 10,305
    April 2021

    demcreative_39eb7f504c said:

    Hello folks. I hope this discussion can lead me to an answer. I read what you all wrote so far and what still confuses me is this line from DAZ website says this:

    Because apps and games redistribute un-rendered versions of the 3D Model you’ve purchased to alter and manipulate it, they’re not covered by the Standard License Agreement (EULA) and require that you purchase an Interactive License (with only one notable exception — if you are using the content for a game engine that will not be distributed, in which case the EULA is sufficient). 

    What creates confusion is that line I set in bold... what I understand from that line is that if I use the content in an game engine like CryEngine, which doesn't actually distribuite the games, I do not need the Interaxtive License... but if I use the same content developing the game with UnReal Engine and distribuite the game in their Epic Store I do need the Interactive License instead.

    Have I understoo well or not?

     

    Cheers!

     

    That means, you can create the game for yourself and use it, but you are not allowed to distribute such game in any way.

     

  • AscaniaAscania Posts: 1,855
    April 2021

    demcreative_39eb7f504c said:

    Hello folks. I hope this discussion can lead me to an answer. I read what you all wrote so far and what still confuses me is this line from DAZ website says this:

    Because apps and games redistribute un-rendered versions of the 3D Model you’ve purchased to alter and manipulate it, they’re not covered by the Standard License Agreement (EULA) and require that you purchase an Interactive License (with only one notable exception — if you are using the content for a game engine that will not be distributed, in which case the EULA is sufficient). 

    What creates confusion is that line I set in bold... what I understand from that line is that if I use the content in an game engine like CryEngine, which doesn't actually distribuite the games, I do not need the Interaxtive License... but if I use the same content developing the game with UnReal Engine and distribuite the game in their Epic Store I do need the Interactive License instead.

    Have I understoo well or not?

     

    Cheers!

    DAZ does not restrict you from using the content in other software. You are NOT locked in to only using DAZ|Studio or Poser or Carrara. The restriction pertains to DISTRIBUTION, making the content available to people OTHER THAN YOURSELF.

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