Tips for using Photoshop Brushes

Good day all, during March Madness I have gathered a lot of Photoshop brushes ... I see a lot of potential for their use and I have some ideas ... but:

1) I thought I would ask for advice and tips on using them in photoshop before I begin. 

2) Also, I have seen suggestions that some brushes can be used as maps  on objects in rendering within Daz. Any tips on this would also be appreciated.

Thank you.

Comments

  • No, you can't. A brush is a brush with .abr at the end. It goes in the Presets/Brushes files. But you can use it in PS to make a map and that map can go then in a slot of the surfaces in DAZ. Sometimes are overlays included in a brush bundel. These are .png files to match the brushes. But you can use them also as layer in PS or put them into the surface tab of DAZ. 

  • Worlds_EdgeWorlds_Edge Posts: 2,153

    Here is a tutorial by Drew Spencer

  • mwokeemwokee Posts: 1,275

    Depends a lot on which brushes you have. Lighting effects, textures, they can be used for things the creator never thought of like giving a face a five o'clock shadow.

  • CrescentCrescent Posts: 333

    You'd need to use the brushes in Photoshop or another graphics program that can handle .abr files.  You can use them to create maps for items in DS or decals to overlay on models.  I'm not that knowledgeable on making/using decals, but there's probably some good material on it in the forums.  You can also take finished renders and do postwork on them in a graphics program.

  • 31415926543141592654 Posts: 975

    Thank you for the tips so far. 

    I found out photoshop has a limit to how many brushes it can install ... and my collection exceeds that limit by quite a bit.

    With just a little playing around, I can see these could be very useful.

  • srieschsriesch Posts: 4,243

    3141592654 said:

    I found out photoshop has a limit to how many brushes it can install ... and my collection exceeds that limit by quite a bit.

    I use Gimp rather than photoshop so I don't know if Photoshop has a similar limitation, however in case the concept still applies, I found that the number of brushes installed in Gimp has a significant effect on startup time, as well as making it hard to find the brush you want in a massively large list.  As a result I found myself keeping a folder with all the individual possible brush collections, then just temporarily copying the one or two brush collections I wanted into the startup folder for temporary use during that project, then erasing them back out of the temporary startup folder when done.   It's clunky, but pretty easy and better than having the all installed.  If something similar were to work for you, it might negate the brush quantity limitation since you procedureally probably wouldn't hit it.  I've also considered building a small collection of commonly-used brushes and keeping that as the default rather than an empty folder as the default although I haven't done this yet.

Sign In or Register to comment.