Two figures using dForce

Anyone have a quick suggestion on how to do a couple with both wearing dForce clothing without explosions? No video links please...I am better at following written directions...sorry...even an old style tutorial with screen shots will work. Thanks!

Comments

  • Ghosty12Ghosty12 Posts: 2,080

    Not a tutorial as such, but the simplest and quickest way would be to put your first dforce item on the first figure, simulate and then freeze the simulation on that item.. Place the second dforce item on the second figure simulate and freeze if you want to and that should be it..

  • RJGirlRJGirl Posts: 93

    Ghosty12 said:

    Not a tutorial as such, but the simplest and quickest way would be to put your first dforce item on the first figure, simulate and then freeze the simulation on that item.. Place the second dforce item on the second figure simulate and freeze if you want to and that should be it..

    Thank you much...I will give it a try!

  • Ghosty12Ghosty12 Posts: 2,080

    RJGirl said:

    Ghosty12 said:

    Not a tutorial as such, but the simplest and quickest way would be to put your first dforce item on the first figure, simulate and then freeze the simulation on that item.. Place the second dforce item on the second figure simulate and freeze if you want to and that should be it..

    Thank you much...I will give it a try!

     No worries, glad to help.. smiley Doing it this way can solve/stop problems that can happen when using a few dforce items in a scene.. The least of which is making it easier on your computer, when it has these sorts of calculations to do..

  • richardandtracyrichardandtracy Posts: 7,131
    edited March 2021

    The problem with the technique suggested is that it obviously can't cope with the possibility that two dForce items that might interact as they simulate. However, I have found the only reliable answer for that is 'Don't let them interact in order to prevent detonation.'.

    Regards,

    Richard.

    Post edited by richardandtracy on
  • Ghosty12Ghosty12 Posts: 2,080

    richardandtracy said:

    The problem with the technique suggested is that it obviously can't cope with the possibility that two dForce items that might interact as they simulate. However, I have found the only reliable answer for that is 'Don't let them interact in order to prevent detonation.'.

    Regards,

    Richard.

     Ahh yeah forgot that, though a way around that happening is to hide the first dforce item from the simulation after it is done..

  • SevrinSevrin Posts: 6,313

    richardandtracy said:

    The problem with the technique suggested is that it obviously can't cope with the possibility that two dForce items that might interact as they simulate. However, I have found the only reliable answer for that is 'Don't let them interact in order to prevent detonation.'.

    Regards,

    Richard.

    That would be the dForce equivalent of crossing the streams?

  • alienareaalienarea Posts: 532

    You could render a scene with figure 1 and save it. Then render a scene with figure 2 and save it. Then merge scenes. 

  • ChezjuanChezjuan Posts: 537
    edited March 2021

    Sometimes keeping "start bones from memorized pose" on can help this as it will move the characters and avoid things like one piece of clothing being stuck inside itself at the final pose, which can lead to explosiuons. But other times it creates explosions by tring to make clothing pass through a solid during the simulation.

    One thing I do with more complex dForce poses is use the animation feature to better control the simulation. It doesn't always work, and can be time consuming, but I find it good for things like sitting people in chairs without the clothing being stuck through the bottom. If you want to try it, here is what I do:

    1. Open the Animation in timeline view
    2. Set the character(s) in default pose in frame 1 (separate the figures so they're not touching if using more than one in the final pose).
    3. Click on frame 15 and set your final pose. Daz Studio will interpolate frames 2-14.
    4. Go through frames 2-14 looking for places where Daz put the clothing or body part through something it shouldn't have and correct that. You likely need to do that in multiple frames if it happens... I've found that changing frame 2 doesn't automatically change 3-14, etc. Usually only a only a small tweak is needed in each frame where this happens, but it depends on the complexity of the scene and environment.
    5. Click on frame 30 and igo to the Sumulation tab. Turn off "start bones from memorized pose" and, in the Frames to Simulate drop down, select "Animated (Use Timeline Play Region)".
    6. Click "Simulate" and cross your fingers. Things still can explode :(. It will simulate each frame, with 1-15 being the major posing, and frames 16-30 allowing the clothing to settle as there are no character moves in those frames. 
    Post edited by Chezjuan on
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