• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
  • Menu
  • Daz 3D
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Unity Discussion

Two questions about JCMs in unity.

GardenTurtleGardenTurtle Posts: 52
February 2021 in Unity Discussion

Two questions about JCMs in unity

 

I just tried importing character with hair and eyelashes and all the JCMs ended up in all the meshes.

1. It that working as intended?

I understand that it is difficult to seperate the concerns, but since it not possible to rename blendshapes in unity (as far as I know), it just clutters up the skinned mesh renderer.

(Also is performance an issue with that many blendshapes?)

 

2.  Any way to control the JCMs like in DAZ studio meaning that if I pose the character the JCM is activated automatically?

(Getting the JCMs to work seems like quite the hassle, or am I missing something).

 

 

Comments

  • Razzle-Dazzle3DRazzle-Dazzle3D Posts: 32
    March 2021

    GardenTurtle said:

    Two questions about JCMs in unity

     

    I just tried importing character with hair and eyelashes and all the JCMs ended up in all the meshes.

    1. It that working as intended?

    I understand that it is difficult to seperate the concerns, but since it not possible to rename blendshapes in unity (as far as I know), it just clutters up the skinned mesh renderer.

    (Also is performance an issue with that many blendshapes?)

     

    2.  Any way to control the JCMs like in DAZ studio meaning that if I pose the character the JCM is activated automatically?

    (Getting the JCMs to work seems like quite the hassle, or am I missing something).

     I can confirm that issues with JCMs are being tracked by the team, and I will be sure to go through this post and add any notes / requests outlined here that we are not already aware of! We hope to improve these control morphs in future updates, so please do keep an eye on any release notes post in the Unity discussion forum:

    https://www.daz3d.com/forums/categories/unity-discussion

Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.