Looking for tutorial on adjusting DAZ product UVs in Blender
SnowSultan
Posts: 3,773
in The Commons
If anyone would happen to know of any tutorials that explain how to adjust or make new UV maps/islands for exported DAZ objs (usually with multiple UVs) in Blender, I'd appreciate it. Basically, I'd like to just know the steps required for taking an OBJ that either is mapped for tiling textures or when I might need to resize specific areas for more detail and changing the UVs. I tried importing an OBJ with multiple UVs into Blender, but they all stack (as expected), and I thought I'd ask before watching even more Blender UV tutorials that spend the entire time explaining what UVs actually are. :) Thanks.

Comments
Create you new UVs, then export the obj as normal. It needs to be in the same state as though you are important a morph as far as I'm aware, but I've always made sure it has been.
In Studio, Edit > Object > Geometry > Load UV Set, then name it > Then swap to that UV
Now it's been a while since I did it, so not 100% I'm correct there. But...
I'm not sure I explained myself well, all I really want to do is adjust the UVs that a DAZ product already will have. I'm just not sure how to do it with UDIMs in Blender and the steps needed to make sure it comes out of Blender and back into Studio with multiple UVs and not all of them all stacked onto one. Thanks in advance.
This might help. He talks really fast, you can slow it down. He covers a lot in a short time and it's unclear how well he understands it, but this got me going in the right direction.
Haha, thank you, I will check it out. I think a lot of Blender tutorials are created by people who don't always know exactly what they're doing. :)
I think it was a brand new feature when he made the video and it sounds like he's not really interested in using some of the features he's going over for the rest of us. One thing I've been noticing about Blender is that there are usually like 5 ways to do something, but only 3 of them will actually work all the way through. Im pretty sure it's just what comes with the territory in a program that is set up to be able to do everything all the time. Maybe it's just me.