How to weld "non-object" items? Baffled.

tmtmtm_f56c8d4bdatmtmtm_f56c8d4bda Posts: 64
edited December 1969 in Hexagon Discussion

I'm futzing around with a prop that I imported as OBJ file.

It's a single object in the tree, but it has separate sub-items.

I can "select" the sub items by selecting a face and growing it to max with shift and +, but for the life of me I'm not able to convert that selection into its own object so I can weld them.

Is there a technique to do this?

Thanks.

PS: I am currently tediously welding two vertices at a time, all the way around the seams. It's driving me insane. There has to be a better way, right?

Comments

  • GhostmanGhostman Posts: 215
    edited October 2014

    Make the selection. Hit ctrl+x then ctrl+v. Now you have separate objects.
    Take notice though that if the object already have a uv map it will be collapsed when welding.

    Post edited by Ghostman on
  • tmtmtm_f56c8d4bdatmtmtm_f56c8d4bda Posts: 64
    edited December 1969

    thanks!!!!!!!!!!!!!

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