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Daz 3D Forums > 3rd Party Software > Unity Discussion

How do i set My Export rules so that My Headmorph starts at 100%

nokoteb99nokoteb99 Posts: 931
February 2021 in Unity Discussion

I'm not a pro or nothing but I want to export my Genesis 2 male with a head morph(one of the many numbers i bought in a set called Extraodinary men). In the Morph RUles for the FBX Export  i can just set it to BAKE if i don't have anything i want to move like the mouth and facial expressions. But I do want facial expressions and mouth to become blendshapes in Unity so that's why i had no other idea but to change it from BAKE to EXPORT. and when i did that and also set all the facial expressions and MouthOpen to EXPORT..all of those blendhsapes now appear in Unity as dials . GREAT EXCEPT you know the bad thing...ALL SET to 0%!!!!

SO my extraordinary men head is now just the default Genesis 2 Male, unless i manually set the blendhsape diial for extraaordinaryMen Paul(that's the one i chose) to 1.00 or 100%. And i don't really want to do that. I want to have it already be at 100%. how do i do that?

Comments

  • shawn.simpsonshawn.simpson Posts: 0
    May 2021

    I'm having a similar issue, did you get this resolved?

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