Limitation with Subdivisions Changed in Studio?
Fragg1960
Posts: 363
Been using GoZ to send items (figures, props, etc.) back and forth between Studio and ZBrush to make morphs and all is well. Recently I tried an experiment.
I loaded up a G2F figure, sent it to Zbrush, increased the surface subdivisions (using Divide in ZBrush) to just over a million and then used GoZ to send it back to Studio.
I expected Studio to import the figure as a solid obj and not a figure morph since the number of subdivisions had changed drastically, but it did not. It allowed me to bring it into Studio as a morph. I have never seen it work like this. Did something change in the way Studio handles imports from ZBrush with higher resolutions?

Comments
http://prntscr.com/4ra0hv
This is G2M. In ZB, I raised him to 1.3 million polygons and created horns and then GoZ'd him back to Studio. As expected, the figure only shows level 1 in base.
This is high res in Studio. http://prntscr.com/4ra21e
I raised the amount of subd I could apply in Studio to 3. Note how the shape at that level does not match the shape of the horns in ZB at the same level (ZB levels begin a 1 so level 4 would be level 3 in Studio). http://prntscr.com/4ra2pd
Nothing changed in DS or DAZ Studio's GoZ.
AFAIK you still have to go back to base in ZBrush before sending back to DS. Could ZBrush have changed here?