Limitation with Subdivisions Changed in Studio?

Fragg1960Fragg1960 Posts: 363
edited December 1969 in The Commons

Been using GoZ to send items (figures, props, etc.) back and forth between Studio and ZBrush to make morphs and all is well. Recently I tried an experiment.

I loaded up a G2F figure, sent it to Zbrush, increased the surface subdivisions (using Divide in ZBrush) to just over a million and then used GoZ to send it back to Studio.

I expected Studio to import the figure as a solid obj and not a figure morph since the number of subdivisions had changed drastically, but it did not. It allowed me to bring it into Studio as a morph. I have never seen it work like this. Did something change in the way Studio handles imports from ZBrush with higher resolutions?

Comments

  • Cris PalominoCris Palomino Posts: 12,480
    edited December 1969

    http://prntscr.com/4ra0hv

    This is G2M. In ZB, I raised him to 1.3 million polygons and created horns and then GoZ'd him back to Studio. As expected, the figure only shows level 1 in base.

    This is high res in Studio. http://prntscr.com/4ra21e

    I raised the amount of subd I could apply in Studio to 3. Note how the shape at that level does not match the shape of the horns in ZB at the same level (ZB levels begin a 1 so level 4 would be level 3 in Studio). http://prntscr.com/4ra2pd

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    Nothing changed in DS or DAZ Studio's GoZ.
    AFAIK you still have to go back to base in ZBrush before sending back to DS. Could ZBrush have changed here?

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