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Daz 3D Forums > 3rd Party Software > Unity Discussion

Daz to Unity Update 4.0

Richard HaseltineRichard Haseltine Posts: 104,424
January 2021 in Unity Discussion

This week Daz released an update to the Daz to Unity update. Here are the items in the update. Enjoy!

  • Added support for Out of Touch Hairblending Hair shader including:
    • https://www.daz3d.com/turbulent-tail-hair-for-genesis-3-and-8-females
    • https://www.daz3d.com/sara-hair-for-genesis-3-and-8-females
  • Added support for Dual Lobe Blended Hair

Comments

  • ArtiniArtini Posts: 9,833
    January 2021

    Thanks, for the updates.

     

  • craticacratica Posts: 2
    September 2021

    Is Mac OS support coming soon?

  • psychoclastpsychoclast Posts: 9
    January 2022

    I'm noticing that when I tell Daz to Unity to export as an animation, it exports it as a skeletal mesh.  In fact, there doesn't seem to be any way to make D2U export animations- at least not how the tutorial says.  Is there another way to do it?  Exporting as an FBX wont work- if I export without baking to studio keyframes I lose all my facial expressions, and when I do bake to studio keyframes, I get wild distortions in the bones which causes disasters like below:

     

    Also, while there's been somewhat of an improvement with the hair in the last rev, I assume it's still an ongoing process?  What sort of hairs work at the moment (that's Greer hair, and as you can see, it doesn't). Or is Genesis 8.1 not supported yet? (the character here is Victoria 8.1)

     

    Thanks,

     

    d2udisaster.png
    914 x 513 - 358K
  • nonesuch00nonesuch00 Posts: 18,444
    March 2022 edited March 2022

    It works very smooth when sending a DAZ character, in this case Genesis 3 (iRay) to Unity 2020 with HDRP, but we need it to send to:

    Unity 2021 using HDRP

    Unity 2021 using URP

    and likewise for Unity 2022 using HDRP, & URP

    I'm most interested in URP while those only interested in using Unity as a render engine would be more interested in HDRP I guess.

    And, I've got to say it, why no option for the Standard Render Pipeline in Unity (the Unity "Standard" shader, which is PBR as well)?

    Post edited by nonesuch00 on March 2022
  • nonesuch00nonesuch00 Posts: 18,444
    March 2022

    docs.daz3d.com/lib/exe/fetch.php/group/read_me/staging/72265/unitybridgeguide.pdf

    Gets a HTTPD status returned of "Forbidden"

  • cly3d_a2d886eb2ccly3d_a2d886eb2c Posts: 10
    April 2022

    Can this be fixed please (NO animations get exported) for the Daz to Unity Bridge. 

  • danielbui78danielbui78 Posts: 333
    April 2022

    cly3d_a2d886eb2c said:

    Can this be fixed please (NO animations get exported) for the Daz to Unity Bridge. 

    We're working hard on getting new updates for the Bridges out.  Animations have already been fixed, but it may take time to get it officially released.  I realize there haven't been updates in a while, but I'm hopeful they will be out soon.  Thanks for your understanding.

  • nonesuch00nonesuch00 Posts: 18,444
    April 2022

    danielbui78 said:

    cly3d_a2d886eb2c said:

    Can this be fixed please (NO animations get exported) for the Daz to Unity Bridge. 

    We're working hard on getting new updates for the Bridges out.  Animations have already been fixed, but it may take time to get it officially released.  I realize there haven't been updates in a while, but I'm hopeful they will be out soon.  Thanks for your understanding.

    Is this going to have such that I can, e.g., used DAZ Originals Leprechaun for Genesis 8.1 Male transfer him to Unity 2021.2.19 using UWP render pipeline. I mean I can get the old version to work with Unity 2020 release and the HDP render pipeline and then copy it over and start making adjustments in unity 2021 with UWP but I'm just trying to make things easier on myself.

  • ArtiniArtini Posts: 9,833
    May 2022 edited May 2022

    Wow, the latest update to the bridge is fantastic. Thanks a lot.

    Below is a Unity render of https://www.daz3d.com/fred-81

    with the default lights and URP.

    image

    Fred810pic01.jpg
    1920 x 1080 - 393K
    Post edited by Artini on May 2022
  • mikael.bowellanmikael.bowellan Posts: 2
    May 2022

    How do you get DTU to export using URP?

  • ArtiniArtini Posts: 9,833
    May 2022

    The new updated Daz to Unity bridge has 3 Unity packages available in Utils subdirectory,

    that appears after the first export from Daz Studio to Assets folder in Unity project.

    Just import the one, that relates to the render pipeline and the prefab will be created

    with the proper shaders.

  • hajimamo0345hajimamo0345 Posts: 0
    June 2022

    What about DTU to export using URP?

     

  • nokoteb99nokoteb99 Posts: 931
    June 2022

    Hi is this update mean Daz to Unity Bridge 2.x, the one i got 6/23/2022?

    I'm trying it out, seems goood but you can't seem to send full environments with objects( Like a room full of things or a house full of things). Even if you have in the FBX Options the Selected check box uncheckedd so that all are exporrted. it does export the objects but it doesn't export the materials for all the things, only for like 1 or 2 like in the FG Boxying gym i tried sending, only the bench gets a Material folder created nothing else. and then i seee a bunch of errors in Unity saying something about it. I use Unity 2021.1.28f1

    What can i do?

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