Skin Detail Resource 1 What does this do?

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  • lilweeplilweep Posts: 2,746

    For some reason this skin resource installs under Gen 8 female... even though it can be used on Gen 8 male. (A lot of this going on lately)

    Also material does not automatically load onto G8M torso surface, although works on other surfaces.  I had to add the maps manually to the torso. I didnt test on G8F torso.

    Some of the maps are more pronounced than others, and dialling up the weight or normal map value can drastically increase intensity.  I realise going above normal map of 1.0 usually introduces artefacts.

    Attached are two quick renders (500 iterations and 0% convergence). 1st is with details enabled and 2nd is without details enabled. 1st one is a bit leathery which could probably be improved by using a different map/intensity.

     

     

     

     

    test-SkinResource2.jpg
    3888 x 2440 - 2M
  • NylonGirlNylonGirl Posts: 2,203

    So if I were to start with Victoria 8.1, apply a material preset from a Victoria 8 character, and then click on one of the presets from Skin Detail Resource 1, would that work or not work?

  • lilweeplilweep Posts: 2,746
    edited January 2021

    NylonGirl said:

    So if I were to start with Victoria 8.1, apply a material preset from a Victoria 8 character, and then click on one of the presets from Skin Detail Resource 1, would that work or not work?

    i mean you dont have to do it in that order, but yes.

    It's a material preset, so if you click your G8.1 character with the appropriate skin shader, it will apply the details to the relevant surfaces.

    You can use the material on G8M and G8F too, but it wont work on G8 torso surface because the surface name for G8.1 torso changed to 'body' instead of 'torso'.  So you would have to manually add it to that G8 surface.

     

    Post edited by lilweep on
  • illuminoctisilluminoctis Posts: 4
    edited November 27

    Soto said:

    NylonGirl said:

    This product, like so many others, would probably get more sales if it was more clearly explained.

    I noticed the Victoria 8.1 character has lots of appeaing skin detail that I can actually see, even in the IRAY preview. I don't know if I've seen anything like that before. Maybe I just don't have the right subdivision setting or something. But anyway, I'd like to know if this Skin Detail Resource product has something that I can use to make older characters have the same detail. If I apply the material settings from a Genesis 8 character, or even Genesis 3 character, to the 8.1 character and then click on some preset from this Skin Detail Resource, would the character magically have a more impressive amount of detail than the G8 version ever did? Or would I have to be some kind of DAZ Studio wizard to know what to do with these files?

    And does this product enhance the original skin with more details (normal or bump or whatever they call it) or does it replace the original skin completely (limiting me to just the skins included, which don't seem to include any dark skin)?

    The skin details are part of the new Skin PBR Shader, not Genesis 8.1 itself. So if you just apply a G3/8 preset to G8.1, you are just overwriting the shader and then you won't have the detail slot needed for this product. You can still use this to improve your old characters if you manually apply the maps and settings from the Uber Shader to the new skin shader. Then this product can be used to add that nice skin detail texture which is especially useful for closeups. 

    The included maps in the product are basically pore details, they won't replace your character's skin. Yes, they enhance the textures, not replace or alter them. I am using Victoria 8.1 here, but what it does is basically what you can notice if you click for the full size image.

     

    Pakmule said:

    Is it possible to add more than one detail normal map to a character? I can't see a way to do it.

    No. There is just the normal and detail normal slots. 

    In normal circumstances, you don't need more than one for detail. You can individually set the tiling number of the detail maps to adjust them to the camera distance ans/or UV scale difference. But it would be nice to have more than one for scars or other things.

    1) Is it possible to get that level of detail on Genesis 8?

    2) Also, how would one be able to recreate this shader network in another app say....blender?

    Post edited by Richard Haseltine on
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