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Daz 3D Forums > 3rd Party Software > Unity Discussion

Daz to Unity/Salsa - csv file of head morphs?

cybermyndcybermynd Posts: 5
January 2021 edited January 2021 in Unity Discussion

Just found out I've been doing Daz to Salsa stupidly. I usually am very frugal when exporting morphs with my Daz characters because they bloat the files and import times enormously. So I normally only export the visemes and a few expressions. Now I learn that Salsa one-click Daz import will take a bunch of head morphs and get a much better result than simply assigning the visemes manually.

so.... I want to export only the head.? blendshapes that Salsa needs and not all the head related shapes in the list. If I even had just a text list of the expected blendshapes I would make my own .csv import file but I can't believe there isn't one out there already?!

Any help is appreciated!

Post edited by cybermynd on January 2021

Comments

  • chrisabranch83_6ab5150776chrisabranch83_6ab5150776 Posts: 0
    January 2021

    cybermynd said:

    Just found out I've been doing Daz to Salsa stupidly. I usually am very frugal when exporting morphs with my Daz characters because they bloat the files and import times enormously. So I normally only export the visemes and a few expressions. Now I learn that Salsa one-click Daz import will take a bunch of head morphs and get a much better result than simply assigning the visemes manually.

    so.... I want to export only the head.? blendshapes that Salsa needs and not all the head related shapes in the list. If I even had just a text list of the expected blendshapes I would make my own .csv import file but I can't believe there isn't one out there already?!

    Any help is appreciated!

    Export from Daz to Blender.

    Delete morphs (AKA shape keys) that you don't need. Shape keys can be added and deleted through the Properties editor.

    Export from Blender to Unity.

     

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