#include "dz3dviewport.h"; causes compile errors

bigD3dbigD3d Posts: 72

Hello,

after getting info from Richard Haseltine in the scripting forum regarding Filament rendering I am trying to use the Dz3DViewport objects in my plugin. However, just adding the header include statements:

#include "dz3dviewport.h";

 

to my .h and .cpp files, and then building, causes 6 syntax errors to show up in my .cpp file. When I remove them I can once again compile my plugin. 

Is there any known issues with these objects? 

thanks in advance

Post edited by bigD3d on

Comments

  • ManFridayManFriday Posts: 429

    The #include statement is a preprocessor statement and must not be terminated with a semicolon. Could this be the problem?

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