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Daz 3D Forums > 3rd Party Software > Unity Discussion

Fixing eyes in Unity URP after export to Unity from DAZ3D

walterclwaltercl Posts: 7
January 2021 in Unity Discussion

I'm finding that exporting characters to Unity URP from DAZ3D is challenging, and it works better for some than others. On the models that work well there is just one issue and that has to do with the "white eyes" issue. To be more specific it appears that the cornea material is rendering over the eyes. I've seen tutorials for fixing this with the standard rendering pipeline but those options aren't available in URP.

I can somewhat fix this by assigning a different eye material to the cornea but I'd really like to see the original eyes created by DAZ3D.

Comments

  • walterclwaltercl Posts: 7
    January 2021 edited January 2021

    You have got to be kidding me. It turned out to be something simple, but not something I would have thought of. In Unity click on the character in the scene and then choose the .Shape for your character. Then scroll down to the cornea material and next to "Render Face" choose "Back". And that's it. It's Fixed!

    And by the way I'm using the DAZ to Unity Bridge which isn't suppose to work with URP but it does with some. After your character is transferred just extract your materials to a folder and then you can edit them. To get cloth and fabric textures to look right you have to turn the "Smoothness" all the way to the left on the materials because otherwise they look super shiny and have a Leather look.

    Post edited by waltercl on January 2021
  • ArtiniArtini Posts: 10,305
    January 2021

    waltercl said:

    You have got to be kidding me. It turned out to be something simple, but not something I would have thought of. In Unity click on the character in the scene and then choose the .Shape for your character. Then scroll down to the cornea material and next to "Render Face" choose "Back". And that's it. It's Fixed!

    And by the way I'm using the DAZ to Unity Bridge which isn't suppose to work with URP but it does with some. After your character is transferred just extract your materials to a folder and then you can edit them. To get cloth and fabric textures to look right you have to turn the "Smoothness" all the way to the left on the materials because otherwise they look super shiny and have a Leather look.

    Thanks for the tips about URP pipeline and about the cornea - I would not guessed that.

     

  • user1956user1956 Posts: 2
    February 2022

    Did you have to export the material first? When i select the Cornea all the edit features are greyed out. 

  • aces321619aces321619 Posts: 0
    September 4

    Same here, I am grayed out of everythingn in the inspector (inspector is unlocked), cant asjust transparacy or color on anything. Seams to be a common issue with no one knowing how to fix.

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