• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > 3ds Max Discussion

Converting G8F wit DazToMax: Eye-Problem in VRay

amelieamelie Posts: 13
December 2020 in 3ds Max Discussion

When converting G8F to 3ds-Max with Daz to Max and then converting Material to VRay, the eyes of G8F are completely white.

I attached a picture:In the perspective view the eyes are black after conversion to vray. In the renderd picture, the eyes are white. 

The render-settings arevisible too.

Any suggestions how to fix this problem?

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,028
    December 2020

    Please zoom the views in to show only the ehad, or give the girl some clothes.

    This sounds as if the opacity is going from 0 to 1 on the eye surface material.

  • amelieamelie Posts: 13
    December 2020

    Richard Haseltine said:

    Please zoom the views in to show only the ehad, or give the girl some clothes.

    This sounds as if the opacity is going from 0 to 1 on the eye surface material.

    Sorry for the nude girl. I didn't think about it, it's a 3d-model standard figure of DAZ.
    I tried to put different opacity-sliders from 100% to 0% in Material-Editor: Nothing helped up to now.

  • amelieamelie Posts: 13
    December 2020

    Ok, so here is another file: On the left side G8M, on the right side Victoria 7. The problem with the white eyes only exists at the Generation 8-People, not at G3M/G3F-series.

    I think it's a bug in the bridge which doesn't takke care of some special things at the G8-series. 

    Any help? 

  • amelieamelie Posts: 13
    December 2020

    Now I tried to copy all the eye-materials from Victoria 7 to G8M: You see the result in the attached file: The iris changes a little bit, but still nearly all stays white. I don't understand this behaviour.

    I copied: 

    Cornea, EyeMoisture, EyeSocket, Irises, Pupils, Sclera

    I think these are all the eye materials. I didn't find another one. But after copy from V7 to G8M the eyes still don't look normal. So it'S probably not only a problem of opacity.

     

  • amelieamelie Posts: 13
    December 2020

    Now I tried to copy all the eye-materials from Victoria 7 to G8M: You see the result in the attached file: The iris changes a little bit, but still nearly all stays white. I don't understand this behaviour.

    I copied: 

    Cornea, EyeMoisture, EyeSocket, Irises, Pupils, Sclera

    I think these are all the eye materials. I didn't find another one. But after copy from V7 to G8M the eyes still don't look normal. So it'S probably not only a problem of opacity.

     

    Nach Kopie aller Materialien.jpg
    1808 x 872 - 246K
  • amelieamelie Posts: 13
    December 2020

    Now I've found the resolution: It'S a problem of the Texture-Maps from Irises, Pupils and Sclera:

    Open the Material Explorer, go to Irises, load the diffuse map into the Material Editor. Then change coordinates U: 6,0 to 0,0 and check Tile for U and V. That's all.
    As the number of the map in Pupils and Sclera is the same, you don'T have to do the same procedure there, it changes automatically.

    It took some hours to find this problem. I don't know why, but with some eye-textures in G8F, this problem doesn't exist. But for example with the standard texture of G8F the problem is essential.

    If others have the same problem, this is the solution.

     

     

     

    Essentiell.jpg
    488 x 206 - 19K
  • Digivault ProductionsDigivault Productions Posts: 455
    December 2020

    Thank you very much Amelie.....this was doing my head in!!

     

    Pete

  • infotoxe_09c6015fbeinfotoxe_09c6015fbe Posts: 0
    October 2023

    amelie said:

    Now I've found the resolution: It'S a problem of the Texture-Maps from Irises, Pupils and Sclera:

    Open the Material Explorer, go to Irises, load the diffuse map into the Material Editor. Then change coordinates U: 6,0 to 0,0 and check Tile for U and V. That's all.
    As the number of the map in Pupils and Sclera is the same, you don'T have to do the same procedure there, it changes automatically.

    It took some hours to find this problem. I don't know why, but with some eye-textures in G8F, this problem doesn't exist. But for example with the standard texture of G8F the problem is essential.

    If others have the same problem, this is the solution.

     

     

    Hi,

    Can you please explain with details and some screenshots. (for a noob like me)

    THANKS

Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.