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Daz 3D Forums > 3rd Party Software > Unity Discussion

Exporting (licensed) Daz assets to Unity for AltspaceVR

WonderlandWonderland Posts: 7,133
December 2020 in Unity Discussion

I'm thinking of creating worlds in AltspaceVR and I have licensed some Daz assets including G8F & morphs. I have never used Unity. Is it possible to use the Daz assets in Unity and getting them low poly enough to work in AltspaceVR? I'm thinking of mostly sets but also creating full characters with hair and clothes and saving as objs just to use as static characters hanging out in the set/world. And if so, how would I go about doing it? Thanks for all advice. 

Comments

  • ArtiniArtini Posts: 10,305
    December 2020

    Are you going to change the appearance in Unity to stylized low poly versions,

    like the terrain and pegasus in my YouTube video?

     

  • WonderlandWonderland Posts: 7,133
    December 2020 edited December 2020

    Artini said:

    Are you going to change the appearance in Unity to stylized low poly versions,

    like the terrain and pegasus in my YouTube video?

    I'd rather keep keep it as realistic as possible but still low poly enough to use in Altspace just as static objects.

    Cool animation! I love when the wings come out. 

    Post edited by Wonderland on December 2020
  • ArtiniArtini Posts: 10,305
    December 2020

    Thanks.

    I have no problem of exporting via bridge any Daz characters with clothes, I have tried, so far.

    Even Shogun - https://www.daz3d.com/shogun-hd-for-genesis-8-males exported to Unity

    renders in real time on my computer.

    In Daz Studio Shogun clothes on my computer drop to CPU rendering because my graphics card

    GTX 1080 with 8 GB VRAM could not handle it.

    I do not know, what requirements are for Altspace, but Unity can handle really large Daz items very well.

     

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