Examining MDL materials

After setting up a DzCustomMDLBrick, is there a way I can find out if the material it is setup with is thin walled?

I can use a DzMdlMaterialGetThinWalled brick in the shader network to do so, but I need the information while a script is running...

I've looked everywhere I can think of on both the DzCustomMDLBrick, and a DzMdlMaterialGetThinWalled brick after linking it to the Custom MDL brick, but if either expose this value, I am missing it...

Sign In or Register to comment.