Unreal Engine 4.26 is Oùt!!!

EllessarrEllessarr Posts: 1,200
edited December 2020 in Unreal Discussion

hello guys, here the big news unreal engine 426 is out which a lot of improviments, specially for hair and furs here the news:

https://www.unrealengine.com/en-US/blog/unreal-engine-4-26-released

some highlights:

Animation sequencer

sky, cloud, enviroment

movie render queue

 

the full release note

https://docs.unrealengine.com/en-US/WhatsNew/Builds/ReleaseNotes/4_26/index.html

and next year if i'm not wrong between the first quarter and second quarter the will release the unreal engine 5 preview for start to work to have the full release between third and fourth quarter and man the unreal 5 will be just "amazing".

Post edited by Ellessarr on
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Comments

  • unable to use DAZ items which came via the bridge in 4.26. Update planned?

  • Daz studio have to update plugin for UE4.26 . Now its now working for it. Let we mail to Daz

  • EllessarrEllessarr Posts: 1,200
    edited December 2020

    actually you have to contact the pluging creator in this case David Vodhanel, pm him about it, but i feel probably he must be already working on it for his next release.

    Post edited by Ellessarr on
  • I will install it another day as a bit busy with other softwares but am assuming if nothing else one should be able to migrate assets to a new project created in it.

  • EllessarrEllessarr Posts: 1,200
    edited December 2020

    here some more stuffs from the 4.26

    the new water system

    and some overal news

    Post edited by Ellessarr on
  • RuphussRuphuss Posts: 2,598

    is dforce hair working with the new hair plugin 4.26 ?

  • I didn't try dforce. But i prefer Yeti or Ornatrix or xGen plugins for Maya/3ds Max for Hairs and fur. You can export them as Alembic file to directly Unreal and you can apply automatic hair simulation with Groom Physics.

  • I have given up on Alembic grooms from Blender crying

    I was hoping for an easier way to do hair inhouse

  • RuphussRuphuss Posts: 2,598

    as this is a daz forum here i am at first interested in the connection between both programs DS and UE

  • EllessarrEllessarr Posts: 1,200

    Ruphuss said:

    is dforce hair working with the new hair plugin 4.26 ?

     

    as far i can tel it's not working and probably never gonna work unless someone make a sort of "pluging" to make it work on unreal, because the dforce hair is a "daz only" feature, it was like the dforce tech in daz it's something only for daz none other program gonna run it unless someone write a code for the "specific program to make it work like a pluging, for maya or unreal or unity and bla bla bla.

  • RuphussRuphuss Posts: 2,598

    just playing with the new water:

    a nice one to have

  • Quick question: I'm still on 4.25 right now because of some plugins, but how would I update the bridge? I noticed that in DIM it still seems to be an old version "Packaged Date: Monday, August 24, 2020 11:22:44 PM (2020-08-24T21:22:44Z)".

    Oh and merry xmas / happy holidays everybody!

  • metaside said:

    Quick question: I'm still on 4.25 right now because of some plugins, but how would I update the bridge? I noticed that in DIM it still seems to be an old version "Packaged Date: Monday, August 24, 2020 11:22:44 PM (2020-08-24T21:22:44Z)".

    Oh and merry xmas / happy holidays everybody!

    Here is an article : https://www.daz3d.com/forums/discussion/452926/daz-to-unreal-bridge-plugin-showing-problem-morph-exporting-fix

  • moreffector said:

    metaside said:

    Quick question: I'm still on 4.25 right now because of some plugins, but how would I update the bridge? I noticed that in DIM it still seems to be an old version "Packaged Date: Monday, August 24, 2020 11:22:44 PM (2020-08-24T21:22:44Z)".

    Oh and merry xmas / happy holidays everybody!

    Here is an article : https://www.daz3d.com/forums/discussion/452926/daz-to-unreal-bridge-plugin-showing-problem-morph-exporting-fix

    Stick with 4.25, and use the original package from the original DAZ Installer. I tried going through DAZ Central asked me to install both DAZ Studio and DAZ to Unreal, even though I had both. But after trying to find a fix for characters not coming across, I had to reinstall everything. I then relied on DAZ Central for everything, and nothing worked. Went back to the original installer, and I got everything back up and working again. Props will come across nicely, but characters are still an issue.

    Use this video to get the characters across:
    https://www.youtube.com/watch?v=BkDakjwPd7o

    I don't think they come over with eyes, however. Not sure. Need to check again.

    What a mess!

  • Thank you both! I think I'm gonna stick with 4.25 for now.

  • I had a look at the Meerkat demo but not clever enough to make a thirdperson player BP for him

    it has an idle walk and run motion so possible, maybe one day

    I just piloted him around with the walk animation and player controls

  • RuphussRuphuss Posts: 2,598

    daz to unreal bridge is not working with 4.26 right?

    got messages in ue4 about this

  • metasidemetaside Posts: 98

    Ruphuss said:

    daz to unreal bridge is not working with 4.26 right?

    got messages in ue4 about this

    I think it hasn't been updated - still using 4.25 here.

  • I see a error message in daz, but in ue they say enable for 4.23-4.26

  • RuphussRuphuss Posts: 2,598

    i have converted a project from 4.25 to 4.26 and getting this message in UE4 that all my daztounreal stuff cannot be found

  • Ruphuss said:

    i have converted a project from 4.25 to 4.26 and getting this message in UE4 that all my daztounreal stuff cannot be found

    My assumption is that after the conversion the DazToUnreal plugin isn't enabled so you're missing the materials and skeletons.

  • Followed the instructions to get the plugin to work with 4.26.  It works, but the DAZtoUnreal button is missing.  Please fix this ASAP!!!

  • WendyLuvsCatzWendyLuvsCatz Posts: 30,593

    to fix a 4,.26 Uproject that wont open after enabling the DAZ to Unreal plugin

    open the .uproject file in notepad and change the true to false then resave it

    "FileVersion": 3,

    "EngineAssociation": "4.26",

    "Category": "",

    "Description": "",

    "Plugins": [

    {

    "Name": "DazToUnreal",

    "Enabled": False

    }

  • WendyLuvsCatzWendyLuvsCatz Posts: 30,593

    I am looking forward to this demo scene 

  • RuphussRuphuss Posts: 2,598

    as the 4.26 plugin is already on the marketplace i do not know why we dont get it here

    whats up with this hesitating ?

  • WendyLuvsCatzWendyLuvsCatz Posts: 30,593

    I swore I posted a reply here ...

  • RuphussRuphuss Posts: 2,598

    now whats up with 4.26 for DIM ?

  • metasidemetaside Posts: 98

    The lack of information on this matter for so long really is strange.

    It would be ok in my book to make two different versions, with only the paid DTU version working for the newst UE version, but it should be communicated clearly ...

  • RuphussRuphuss Posts: 2,598

     "but it should be communicated clearly ..."

    yes it should

  • pwalters58pwalters58 Posts: 71
    edited February 21

    Now it is broke completly. Copied the 4.26 files as described and once you enable the DAZ to Unreal plugin you get an error and the project file will not open.  Yes, the above will correct it, but that means the plugin is disabled. Please fix this!!!

    Post edited by pwalters58 on
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