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Not sure what figure you built the clothing around, but if it wasn't the base figure (e.g. Genesis or G2F) then you need to use Reverse Deformations, otherwise the difference between the base figure and the morph you were using gets doubled, as in the breast size.
here's what i have checked for transfer utility.. it's the default...
the BASE figure in Dress Shop is Genesis.. i think... It doesn't say.. it looks like Genesis 1
At the top, underneath Source, instead of "from shape: Default", you need to enter the shape that you modeled the clothing on (I assume a female shape from the breasts), then under options you want "Reverse Source Shape From Target" checked.
At the top, underneath Source, instead of "from shape: Default", you need to enter the shape that you modeled the clothing on (I assume a female shape from the breasts), then under options you want "Reverse Source Shape From Target" checked.
ok.. trying that now (crosses fingers)
At the top, underneath Source, instead of "from shape: Default", you need to enter the shape that you modeled the clothing on (I assume a female shape from the breasts), then under options you want "Reverse Source Shape From Target" checked.
ok. my options are not what you said.. i have GENESIS checked (as it was modeled after in DRESS SHOP) the DEFAULT button doesn't give me the choice of a model... (see sample below)
What's the morph on Genesis in the viewport? Set it to Current instead of Default, as the shape it fits on isn't the default Genesis.
There are no morphs on Genesis except for BASIC FEMALE as it is in Dress Shop. I will try "current" but the reverse thing made the fabric all bunchy...one moment please
this is with CURRENT and “Reverse Source Shape From Target” checked.
Posted another top in the Dress Shop Gallery thread... http://www.daz3d.com/forums/discussion/51257/P15/#750201
ENJOY!
Very nice top, llolalane, and you made all of it in DressShop only? Have to try it for myself, too.
Hi Artini.. Thank you .. and yes.. the top w/bow was made in DressShop... I imported it into DAZ and used shaders to texture it.
Dammit all!
I spent the night converting all the base hair meshes for Hair Shop into quad meshes and then fixed up the messed up UV maps of the base meshes and then saved them as new styles for Hair Shop only to discover Hair Shop just converts them back into tris when it exports them and messes up the UV maps again.
What a waste of time that was.
Can I use merchant resource clothing starter kits in dress shop and still sell them according to the rules of the original mesh?