Morph averaging help
Not sure where the best place for this.
Anyway, I'm working on a project where I'm using the G8 figures to create morphs using image references, then averaging those together to, ideally, get something recognizable to the characters or people I'm making the morphs of. For example, if I wanted to make a morph of Batman, I'd get dozens upon dozens of comic images, match the figure's pose and shape to those images, and average all the resulting morphs together.
The obvious problem with this is that each individual morph has less and less influence on the final shape the more there are, especially when using over 100 morphs. The result is that there is little obvious change from the base figure when using that many individual morphs, which is an issue. I'm adamant about doing this in a mathematically correct way (that is, the total percentage of all morphs used to make the final one equal 100%), but I don't know if there's a way to make the compounded changes more obvious without "cheating".

Comments
If the morphs are averaging to default then your source images must be scattered randomly around the default shape - if there were a consistent look then the average would remove individual idiosyncrasies and leave just the common theme. Trying to turn a drawn image into a 3D shape is not likely to work well - the 2D images are not intended to be physically plausible but to convey a particular style or mood.