AoA Advanced Lights in 4.14

Does anyone have AoA Advanced Lights working in 4.14 using 3DL as the renderer? No light rendered for me, even though the scene looks lit in texture shaded and filament draw settings. 

Comments

  • jjmainorjjmainor Posts: 497

    Haven't updated, but I did have a problem with AoA lights, I think in the build I'm using now.  When I went into the parameter tab to try and figure out what was going on, most of the sliders were missing.  Turns out all I had to do was uninstall the product and reinstall it...

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited November 2020

    Funny you ask that. I re-installed them today to see if they'd work in filament, they don't, but they worked fine in 3DL. For 3DL, they don't show up until you render. You won't see them in the viewport. They've always been like that, iirc.

    Post edited by Lissa_xyz on
  • MoreTNMoreTN Posts: 340

    Thanks both - I'll try re-installing them.

  • Vaskania said:

    Funny you ask that. I re-installed them today to see if they'd work in filament, they don't, but they worked fine in 3DL.

    Probably to be expected. At the code level, the AoA lights are shaders, which are almost always specific to the render engine they're built for. 3Delight and Filament are different render engines; the shader code would need to be translated to work in Filament. And they don't show up properly in the Viewport because that uses yet another render engine, OpenGL.

  • Lissa_xyzLissa_xyz Posts: 6,116
    Vaskania said:

    Funny you ask that. I re-installed them today to see if they'd work in filament, they don't, but they worked fine in 3DL.

    Probably to be expected. At the code level, the AoA lights are shaders, which are almost always specific to the render engine they're built for. 3Delight and Filament are different render engines; the shader code would need to be translated to work in Filament. And they don't show up properly in the Viewport because that uses yet another render engine, OpenGL.

    Thanks. I completely forgot AoA lights were shader based. Been away a while. lol

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