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I didn't even remember that, interesting! So it really shouldn't be that hard to add the information in again ...
Now, you buy product, tell dim/connect to install it. That way, you would buy product, then pick which versions you want to install. Daz seems to want to make it idiotproof. I can't see them wanting to confuse new users with a choice. For people like me, it wouldn't make any difference, as I disect and rebuild everything before I install anything anyways.
Then we are a lot a like. I manually download everything then strip out all the vanity folderts, support folders and tip files before putting everything in a custom built runtime that makes everything easy to use. I think that daz trying to make things idiot proof they are only going to make things worse for themselves in the long run.
I completely understand your pain! Imagine my surprise when I purchased this set and expected it to be 400 to 500mb only to find out it is 4.3gb! I almost returned it, but I need it for a project so I had to grin and bare it and waste a full day of downloading just to get it all.
WOW!! Wish I would have known this before I filed the tech support ticket. Now I will be able to use this info if they actually respond to it. Thank you!
That 6MB:s must have been just the readme
Ah the days of V3 when there were no displacement maps to deal with. :)
Actually here's an excellent example where filesize might or might not be corelated with render times - a lot of times when hair filesizes are big its because they have very dense geometry rather than lots of textures. If the hair has a bunch of modeled strands, it frequently means they use less transparency and textures and can render faster (calculating a bunch of overlapping transparency is one of the slowest things to calculate in any renderer)
(sidenote this also means Dforce hair tends to actually render faster than similar mesh hair and also depending on the hair be similarly resouce intensive. As, while it takes more memory for the geometry, it uses far fewer texture maps)
Maybe they haven't figured out yet, that it is practically impossible to design something that is you_know_who-proof, because you_know_who has a knack for un-proofing anything you have come up with and you end up with something that is not only, not-you_know_who-proof, but creates problems for everyone else.
Just like child-proofing whatever... I find myself constantly helping my 78 year old mother, because she can't get the socket in the wall, open an oven or a pill-box etc...
Yeah I know, but it's not just about the render times, it's also about plain old space on my disk. I can't afford a bigger one for the nearer future so have to work with what I've got. Also, I've only got 16 GB RAM, so there's that to consider as well.
It would be kinda cool if there was a gifting section in the DAZ store, I'm just thinking. The hair I talked about was real cheap and so I won't return it, but since I won't be using it much either somebody else might be a lot happier with it than I am. But of course, this wouldn't make much sense for a store.
Make it two separate downloads, the same way some older products have a separate Poser download.
Yes, it's more work, but wouldn't it make the product more broadly appealing?
All that takes time, and time is money. The prices of products would either need to go up, or PAs would have to do that extra work of resampling textures and creating separate preloads and presets for no additional revenue. Also, the people who don't require this kind of modification would also have to pay for the additional work, while getting no benefit, thus subsidizing the customers whom it would benefit. Now I'm all for socialized medicine, but socialized 3D content is a bit of a stretch.
Perhaps Daz will add file sizes for new products, and that would be a good thing that shouldn't be a lot of extra work or difficult to implement. Kind of have my doubts about it happening given Daz's current state, but it's worth asking. I'd be surprised to see them go over their catalogue and update thousands of existing product pages with this kind of information, though.
If Daz did go along with this, customers could make their choices and the market would decide what's what.
Nooooooooo...oh my goodness. I really wanted that one too
Even after reducing all the textures this set ended up being almost 1.5gb.
You hit the issue right on the head, offer two download options and that way everyone is happy.
It's funny that this post is followed by...
... in other words, an additional sale the PA would have made, had they done the extra work of providing an additional, more resource friendly set of maps.
Now, I don't claim to know whether the additional revenue is worth the extra work. The fact that none of the PAs are doing it is perhaps a sign that it's not worth it. Fair enough.
I'm just saying as a consumer, it's something I'd like to see.