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Daz 3D Forums > 3rd Party Software > Maya Discussion

DAZ to Maya Bridge exporting selected Morphs?

jdubreuijdubreui Posts: 7
November 2020 in Maya Discussion

I've noticed that Daz to Maya bridge,e by default, exports all of the head's facial morphs as blend shapes. 

Is there a way to select the morphs I actually want to export to Maya?
There is zero documentation I can find that explains how to adjust the setting in Daz to Maya bridge, and I'm not able to transfer morphs from props and characters the way I want. 

The old DaztoMaya plugin they sold a few years ago was based on the export setting of fbx transfer. A user could just change those settings to get the morphs they wanted. 

Comments

  • blackcandycaneattachedtogodblackcandycaneattachedtogod Posts: 0
    November 2020

    I'm having the same issue on my PC. On my Mac I can't get the face morphs to transfer over at all. Any help would be greatly appreciated!

  • drzapdrzap Posts: 795
    November 2020

    Have you tried favoriting (clicking on the heart) the morphs you want to take for the ride?  That's how I used to do it.  Also, check your fbx export settings and make sure everything is ok there.

  • blackcandycaneattachedtogodblackcandycaneattachedtogod Posts: 0
    November 2020
    drzap said:

    Have you tried favoriting (clicking on the heart) the morphs you want to take for the ride?  That's how I used to do it.  Also, check your fbx export settings and make sure everything is ok there.

    Yes, I tried that. It seems to work on my PC but not on my Mac.

     

  • AsariAsari Posts: 703
    November 2020
    I tried favoriting the morphs once and it crashed upon import in Maya. Not sure where it went wrong, I have to test it again. Meanwhile since I only needed one morph I was able to bring it over manually as a blendshape via obj export ... which isn't the best way to bring over morphs if you need a lot of them.
  • SilusCrowSilusCrow Posts: 5
    November 2020

    Trying to sort this out myself.  It exports ALL the Expression sliders and just bulks stuff out to the point of absurdity.

  • SilusCrowSilusCrow Posts: 5
    November 2020

    The only thing I can see working out to keep the files from getting bloated on crap is to just delete/move the (lots) of relevant pose sliders that you don't want, do the Bridge, and then replace them.

  • moreffector_3290526moreffector_3290526 Posts: 55
    November 2020 edited November 2020

    I shared a post about Bridge Morph Problem and fixing.

    Here : https://www.daz3d.com/forums/discussion/452246/daz-to-maya-bridge-morph-exporting-problem-reason-and-fix

    Post edited by moreffector_3290526 on November 2020
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