Urban Sprawl 2 or 3? Or neither?

DefaultNameDefaultName Posts: 405
edited October 2020 in Art Studio

Hello. I'm interested in buying https://www.daz3d.com/urban-sprawl-3 or https://www.daz3d.com/urban-sprawl-2-the-big-city since they're on sale, but can really only budget one.

I'm wanting them because I want a city environment for scenes, I don't really have buildings/skyscrapers that all fit nicely like that. Also, do they scale for normal Daz characters? I own another item "Dystopia city blocks", that starts extremely small, and I can't scale it properly.

I'm leaning towards 3, because the models seem noticeably newer, and from the promos, it looks like you can make different pre-made city arrangements, some more like a CBD, others more like a smaller city, unlike 2, which only seems to be the one city.

I did want to make sure I wasn't overlooking something, would definitely appreciate feedback from anyone who owns either of these, and I'd appreciate advice if you think there's a better Stonemason product for what I'm after (there's a lot!), or a different product/vendor altogether. Thank you!

Post edited by Richard Haseltine on

Comments

  • LeanaLeana Posts: 12,945

    Both Urban Sprawl 2 and 3 are scaled to use with Daz characters.

    3 is indeed more recent. It includes Iray materials and lights, so if you plan to render with Iray that can save you time.

    Both are provided as either a complete city, as city blocks you can rearrange, or as individual props.

  • Leana said:

    Both Urban Sprawl 2 and 3 are scaled to use with Daz characters.

    3 is indeed more recent. It includes Iray materials and lights, so if you plan to render with Iray that can save you time.

    Both are provided as either a complete city, as city blocks you can rearrange, or as individual props.

    Great thanks for the info! Sounds like 3 is the winner, because I do use Iray, and that is important to me.

  • LeanaLeana Posts: 12,945

    You can also use Urban Sprawl 2 with Iray, but that will mean a bit more work.

  • FirstBastionFirstBastion Posts: 8,055

    Urban sprawl 3's blocks fit together nicely.  Urban Sprawl 2 has NewZealand and British road setup.(Drive on left side)

  • Urban sprawl 3's blocks fit together nicely.  Urban Sprawl 2 has NewZealand and British road setup.(Drive on left side)

    Good to know! I bought 3 yesterday :) Still need to take it for a test spin

  • PaintboxPaintbox Posts: 1,633

    Urban sprawl 3's blocks fit together nicely.  Urban Sprawl 2 has NewZealand and British road setup.(Drive on left side)

    Good to know! I bought 3 yesterday :) Still need to take it for a test spin

    I can recommend driving around with the Lamborghini lookalike thats on sale ;)

  • Moved to Art Studio as it is a question about wexisting products, not a Product Suggestion.

  • nonesuch00nonesuch00 Posts: 18,820

    I have both and Urban Sprawl 2 converts easily enough to iRay. I like Urban Sprawl 3 better though and unfortunately the scale and street layout doesn't quite allow for 100% alignment of Urban Spawl 2 & Urban Sprawl 3 if you use them in the same scene. You can make small adjustments and get them to work together though.

  • jjoynerjjoyner Posts: 774
    edited March 4

    FirstBastion said:

    Urban sprawl 3's blocks fit together nicely.  Urban Sprawl 2 has NewZealand and British road setup.(Drive on left side)

     

    I just bought Urban Sprawl 3 yesterday.  The five blocks in it all load at the 0-0-0 position.  Any advice on positioning the blocks so that they align edge to edge?

    @Stonemason

    Post edited by jjoyner on
  • Richard HaseltineRichard Haseltine Posts: 109,296

    The required offset seems to be about 9557.50, left-right or back-forward, and the roads line up so just arrange them as suits you (or build your own blocks out of a road base and whatever buildings you fancy).

  • NorthOf45NorthOf45 Posts: 5,747

    jjoyner said:

    FirstBastion said:

    Urban sprawl 3's blocks fit together nicely.  Urban Sprawl 2 has NewZealand and British road setup.(Drive on left side)

     

    I just bought Urban Sprawl 3 yesterday.  The five blocks in it all load at the 0-0-0 position.  Any advice on positioning the blocks so that they align edge to edge?

    @Stonemason

    Try the Align tab, with the Stack option (on X and/or Z, zero spacing) with two or more base blocks selected. All the buildings will follow.

  • Richard HaseltineRichard Haseltine Posts: 109,296

    NorthOf45 said:

    jjoyner said:

    FirstBastion said:

    Urban sprawl 3's blocks fit together nicely.  Urban Sprawl 2 has NewZealand and British road setup.(Drive on left side)

     

    I just bought Urban Sprawl 3 yesterday.  The five blocks in it all load at the 0-0-0 position.  Any advice on positioning the blocks so that they align edge to edge?

    @Stonemason

    Try the Align tab, with the Stack option (on X and/or Z, zero spacing) with two or more base blocks selected. All the buildings will follow.

    Which makes the offset 9558.180 cm (which is probably a nice round number in Poser units - possibly 40, allowing for imprecision in my conversion to Imperial units)

     

  • jjoynerjjoyner Posts: 774
    edited March 5

    @NorthOf45 and @Richard Haseltine,

    Thanks for both of your suggestions. I hadn’t thought of the Align tool.

    Maybe @Stonemason will drop by as well.

    Post edited by jjoyner on
  • StonemasonStonemason Posts: 1,237
    I think Richards suggestion should work, I just eyeball it, i didn't design it to snap to any particular number, Also you should be able to rotate each block in 90 degree increments and the roads will line up
  • jjoynerjjoyner Posts: 774

    Stonemason said:

    I think Richards suggestion should work, I just eyeball it, i didn't design it to snap to any particular number, Also you should be able to rotate each block in 90 degree increments and the roads will line up

    Thanks for stopping by!  I initially played with eyeballing the alignment as well before I posted my question.  Between that, Richard’s values, and using the Align tool, I think I’ll be OK.  Thanks for your body of 3D work.  I just bought four more of them on Tuesday; I’ve got 46 now. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,528

    you can also use https://www.daz3d.com/instances-plus-for-daz-studio to create a big city

  • jjoynerjjoyner Posts: 774

    Thanks.  If I don't like the way the other suggestions work out, I might be able to find sometime already in my library that can come in handy.  Perhaps the Move Tool in the Code 66 Toolbox - Volume 1 (https://www.daz3d.com/code-66-toolbox--volume-1).

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