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Daz 3D Forums > 3rd Party Software > Maya Discussion

Maya Bridge vs Blender bridge

AsariAsari Posts: 703
October 2020 edited October 2020 in Maya Discussion

I've read that the Blender bridge 2.0 has the feature that it can send over entire scenes to Blender while I haven't read the same functionality for Maya or the other bridges ... is this the added feature for version 2 of the Blender bridge?

From what I see here it looks to me the current Maya bridge only exports and imports a G8 or G3 character and preserve its rig to Maya.

I don't need the rig in Maya, but a way to retain the texture maps after import would be nice. Whatever I do with obj or fbx export I would always lose the texture maps after import to Maya. I had originally hoped the Maya bridge would help with that but it seems this is not what it does.

Post edited by Asari on October 2020
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