Map Transfer & Displacement

Hurdy3DHurdy3D Posts: 1,073

Hey,

I've baked a multi mesh in sub-d 4 in Blender to a displacement map for a G8M figure.
The dispalcement map is working fine for G8M.

Now I want to have the same dispalcement  on G8F. For this purpose I've transfered the dispalcement  via the DAZ3D Map Transfer tool to G8F.

Sadly, this is not working very nicely:


The reason is that there's some bleeding going on on the displacement map, as you can see if I use the displacement map as the base color texture:

I played with lot of settings (qualility and bleeding slider of the map transfer tool and the resolution of the baked texture 4k up to 16k), but I don't get rid of the the bleeding seam which cause the deformationens and the seams.

Any idea how to fix this?

Screenshot 2020-10-17 201243.png
853 x 1104 - 740K
Screenshot 2020-10-17 201259.png
991 x 1084 - 236K
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