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Daz 3D Forums > 3rd Party Software > Unity Discussion

Do Animations actually work with the bridge?

dortybassadortybassa Posts: 136
October 2020 edited October 2020 in Unity Discussion

I follow the animation tutorial from Daz but no animations actually come though, just the first frame.

Post edited by dortybassa on October 2020

Comments

  • DAZ_jesseDAZ_jesse Posts: 30
    October 2020
    dortybassa said:

    I follow the animation tutorial from Daz but no animations actually come though, just the first frame.

    We're aware of the issue and are looking into it.

  • dortybassadortybassa Posts: 136
    October 2020
    DAZ_jesse said:
    dortybassa said:

    I follow the animation tutorial from Daz but no animations actually come though, just the first frame.

    We're aware of the issue and are looking into it.

    Thanks for the reply :)  As long as it's not just me.

    Looks amazing in HDRP now.

     

  • emmanuelperezmd_93f9fc5a05emmanuelperezmd_93f9fc5a05 Posts: 1
    November 2020

    Any news on the animation bug export ?
    If i try to export morphs, it's exactly the same things, nothing appear after in Unity. No blendshape.

    So the bridge is a good tool compare to the old method to export, but seems that is not working actually.
    Please, help us to export to Unity from the bridge, it's a fantastic way to go on production.

  • DAZ_jesseDAZ_jesse Posts: 30
    November 2020 edited November 2020
    emmanuelperezmd_93f9fc5a05 said:

    Any news on the animation bug export ?
    If i try to export morphs, it's exactly the same things, nothing appear after in Unity. No blendshape.

    So the bridge is a good tool compare to the old method to export, but seems that is not working actually.
    Please, help us to export to Unity from the bridge, it's a fantastic way to go on production.

    Not currently on animations. For morphs they do work on export, you need to ensure you export the morphs, in the Daz To Unity window check "Enable Morphs" then click "Choose Morphs", find the morphs you want, select them, and then hit "Add For Export".

    You should end up with an asset like the following:

    Post edited by Chohole on November 2020
  • rhunorhuno Posts: 0
    December 2020

    I came here to ask the same thing; I'm glad it's not just me!

  • BrannickBrannick Posts: 2
    December 2020

    Same here.  It will update the first frame of the animation, but nothing else.  I hope this is fixed soon, I have very high hopes to use this as a production pipeline!

  • PeartreePeartree Posts: 0
    December 2020

    Having the same problem. 
    So, what are your workarounds? 

    I tried exporting in Blender, thinking I could then re-export the animation to Unity as a FBX, but I cannot get the animation to work either.

    Do you guys re-animate in another software? If so, which one?

    Thanks !

  • ArtiniArtini Posts: 5,943
    December 2020

    What animations are you talking of?

    Could you please list Daz products, you have tried.

    I have purchased from Daz store, for example:

    https://www.daz3d.com/fight-and-fiction

    https://www.daz3d.com/everyday-motion

    I have not used them in Unity yet, but I could give them a try, if there is some interest.

     

  • ArtiniArtini Posts: 5,943
    December 2020

    poirier_pascal said:

    Having the same problem. 
    So, what are your workarounds? 

    I tried exporting in Blender, thinking I could then re-export the animation to Unity as a FBX, but I cannot get the animation to work either.

    Do you guys re-animate in another software? If so, which one?

    Thanks !

    So far, after sending Daz characters to Unity via Daz bridge, I have changed their rig to Humanoid in Unity.

    After that change, all animations in Unity format, I have checked, just work.

     

  • BrannickBrannick Posts: 2
    December 2020

    Artini said:

    poirier_pascal said:

    Having the same problem. 
    So, what are your workarounds? 

    I tried exporting in Blender, thinking I could then re-export the animation to Unity as a FBX, but I cannot get the animation to work either.

    Do you guys re-animate in another software? If so, which one?

    Thanks !

    So far, after sending Daz characters to Unity via Daz bridge, I have changed their rig to Humanoid in Unity.

    After that change, all animations in Unity format, I have checked, just work.

     

    What we're talking about is exporting DAZ animations INTO Unity, via the bridge.  IE, I create a generic Genesis 8 model in a scene.  I add an Animate 2 dance block, but any animations on the Daz timeline do this.  This is then sent via the bridge to Unity.  Figure is there fine, in the pose of the frame of animation you started the bridge export in.  But there is no animation file.  None of the other frames come over.  That's what we're talking about.  And yes, I just tested it before posting this.  Still not working.

     

     

  • ArtiniArtini Posts: 5,943
    December 2020

    Brannick said:

    Artini said:

    poirier_pascal said:

    Having the same problem. 
    So, what are your workarounds? 

    I tried exporting in Blender, thinking I could then re-export the animation to Unity as a FBX, but I cannot get the animation to work either.

    Do you guys re-animate in another software? If so, which one?

    Thanks !

    So far, after sending Daz characters to Unity via Daz bridge, I have changed their rig to Humanoid in Unity.

    After that change, all animations in Unity format, I have checked, just work.

     

    What we're talking about is exporting DAZ animations INTO Unity, via the bridge.  IE, I create a generic Genesis 8 model in a scene.  I add an Animate 2 dance block, but any animations on the Daz timeline do this.  This is then sent via the bridge to Unity.  Figure is there fine, in the pose of the frame of animation you started the bridge export in.  But there is no animation file.  None of the other frames come over.  That's what we're talking about.  And yes, I just tested it before posting this.  Still not working.

     

     

    Ok, I think, it is still not fixed, yet.

     

  • short223_cda7b0323ashort223_cda7b0323a Posts: 11
    January 11

    DAZ_jesse said:

    Any news on the animation bug export ?
    If i try to export morphs, it's exactly the same things, nothing appear after in Unity. No blendshape.

    So the bridge is a good tool compare to the old method to export, but seems that is not working actually.
    Please, help us to export to Unity from the bridge, it's a fantastic way to go on production.

    Not currently on animations. For morphs they do work on export, you need to ensure you export the morphs, in the Daz To Unity window check "Enable Morphs" then click "Choose Morphs", find the morphs you want, select them, and then hit "Add For Export".

    You should end up with an asset like the following:

    I do get the Morph applied to the model but I don't see the dropdown for Blendshapes. Where can I find this? I've looked everywhere....

  • CatturaCattura Posts: 1
    February 23

    If someone is still stucked in apply animation, here is the solution.

    Export your character with Unity3d bridge.

    Export it again as FBX, checking export animation.

    Open your Unity3D project, wait 'till your beloved is loaded.

    Then import the FBX in any folder. Mark it as humanoid. Use the animation within your darling. Remember to check Apply Root Motion or it will not move from its position.

    That's all, waiting applying dForce to Unity.

     

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