Do Animations actually work with the bridge?

I follow the animation tutorial from Daz but no animations actually come though, just the first frame.
Post edited by dortybassa on
I follow the animation tutorial from Daz but no animations actually come though, just the first frame.
Comments
We're aware of the issue and are looking into it.
Thanks for the reply :) As long as it's not just me.
Looks amazing in HDRP now.
Any news on the animation bug export ?
If i try to export morphs, it's exactly the same things, nothing appear after in Unity. No blendshape.
So the bridge is a good tool compare to the old method to export, but seems that is not working actually.
Please, help us to export to Unity from the bridge, it's a fantastic way to go on production.
Not currently on animations. For morphs they do work on export, you need to ensure you export the morphs, in the Daz To Unity window check "Enable Morphs" then click "Choose Morphs", find the morphs you want, select them, and then hit "Add For Export".
You should end up with an asset like the following:
I came here to ask the same thing; I'm glad it's not just me!
Same here. It will update the first frame of the animation, but nothing else. I hope this is fixed soon, I have very high hopes to use this as a production pipeline!
Having the same problem.
So, what are your workarounds?
I tried exporting in Blender, thinking I could then re-export the animation to Unity as a FBX, but I cannot get the animation to work either.
Do you guys re-animate in another software? If so, which one?
Thanks !
What animations are you talking of?
Could you please list Daz products, you have tried.
I have purchased from Daz store, for example:
https://www.daz3d.com/fight-and-fiction
https://www.daz3d.com/everyday-motion
I have not used them in Unity yet, but I could give them a try, if there is some interest.
So far, after sending Daz characters to Unity via Daz bridge, I have changed their rig to Humanoid in Unity.
After that change, all animations in Unity format, I have checked, just work.
What we're talking about is exporting DAZ animations INTO Unity, via the bridge. IE, I create a generic Genesis 8 model in a scene. I add an Animate 2 dance block, but any animations on the Daz timeline do this. This is then sent via the bridge to Unity. Figure is there fine, in the pose of the frame of animation you started the bridge export in. But there is no animation file. None of the other frames come over. That's what we're talking about. And yes, I just tested it before posting this. Still not working.
Ok, I think, it is still not fixed, yet.
I do get the Morph applied to the model but I don't see the dropdown for Blendshapes. Where can I find this? I've looked everywhere....
If someone is still stucked in apply animation, here is the solution.
Export your character with Unity3d bridge.
Export it again as FBX, checking export animation.
Open your Unity3D project, wait 'till your beloved is loaded.
Then import the FBX in any folder. Mark it as humanoid. Use the animation within your darling. Remember to check Apply Root Motion or it will not move from its position.
That's all, waiting applying dForce to Unity.