Renders are crashing computer
in The Commons
I have searched the forums, but can't find a situation exactly like mine. I have a brand new computer, but can't render even a scene with a single character in it.
I was rendering fine, but out of no where, it freezes everytime and I have to do a hard shutdown as it makes everything unresponsive.
I've checked texture compression and various settings, suggested in other threads, but I am at a loss. It doesn't seem like anything should prevent a single character render.
I'm also wonder if it is because windows 10 is trash. Is it something to do with Daz on Windows 10?
Hexa Core Intel i7-9750H Processor | 12GB RAM 1024GB SSD 2TB HDD | GeForce GTX 1650 4GB GDDR5

Comments
Possibly a GPU driver issue. Check the driver is up to date. What GPU do you have selected to renger settings? Are you rendering in Iray?
Is this any character in any scene? Or is this a specific character in a specific scene you have composed?
If it's a created scene then I would say start by loading a scene you want to render then look at your memory usage before you start rendering. If you already sitting around 85-90% memory usage before you even render that's probably not going to go well. Also how are you rendering? Iray or 3delight? If you are using 3delight but have a bunch of Iray shaders loaded it's going to really bog down while the system tries to convert everything from Iray. Personally I quit using Iray rendering years ago because I got tired of my computer locking up for long minutes while the renderer crunched away at the numbers, so you might be having the same issue I did. The computer hasn't crashed, it's just Iray eating up every single resource it can nom-nom on.
If it's a problem with every single character I would say start with a single base character, go down to your shaders and convert the character to Daz Default shaders and see if you can render it that way. If you can't then there is most likely something messed up with your baseline install and you might need to dig in and do some cleaning or reinstalling at the worst.
Yes, Iray. I have only the Geforce checked. But I have "allow cpu fallback" checked. Should I uncheck that?
I built the scene using a purcheased set and added some objs I made in blender. So I have a lot of IRAY shaders for those and I used IRAY shaders to change the outfit textures of the character. The scene has five people in it, but I have them invisible. I'll do some testing and see if I can render a base character with no IRAY. Thanks.
Where did you get the most recent driver? Directly from Nividia? or from the laptop maker?
Either way this is mostly likely an overheating issue. Turn off CPU rendering and CPU fallback. Create a scene with a single primitive, apply a shader to it and render that.
Can you check your driver version. People with a similar problem said 430.86 was the driver that worked best for the GTX 1650.
I recently had to increase the virtual memory on my computer, but that was for certain very large scenes that were causing it to run out of memory.
I used windows 10 auto finder, so I assumed it was from the Nvidia. I have 442.23, and windows says it is the most recent, but the website seems to suggest it is 456
I switched to no CPU fallback. And increased virtual memory.
Loaded a different scene I built and isolated one character. The render opened and the screen flashed and DAZ switched off.
There wasn't even a crash warning. It was like the program was never running.
I opened DAZ back up and loaded a single character and rendered to success.
I then reloaded the previous scene that crashed and rendered a single character and got a "Daz encountered fatal error".
Can a scene be corrupted for rendering even though it opens in Daz? Possibly, corrupted shader files? Because it seems to render when I load something new.
Also tried to switch to Driver 430.86 but it is not compataible.
That is your problem.
Go to the official Nvidia site and locate the drivers yourself - Do Not Trust Windows with the GPU drivers
Sound like due to CPU overheating becasue render tickled CPU resource only if you have any CPU options selected in render setting, likely happens if you have a pre-build PC with poor CPU cooling solution, this is unfortunatley how iRay works in Daz at moment. default setting always only make your CPU works while isolate the GPU entirely. Go to iray setting - > advanced setting -> unclick any CPU rendering options -> check for latest Nvidia driver -> restart daz and try again.
Try uncheck fall back to CPU and select GPU only.
Talking from experience, 4GB VRam in the card is not very much. A single haired and dressed G3/G8 character can easily cause it to reach its limits, also since Windows eats some VRam memory on its own.
Für comparision, I have a 6GB card, and I can render up to 3 haired and fully clothed characters in a very simple set, if I limit subdivision to 1. The more geometry and textures are added, the more I increase subdivision, the more likely the render will drop to CPU. I'm using an Iray render farm ( http://www.jacktomalin.com/iray/ )because of it, tobe able to render larger scenes, too. It's cheaper than investing in a new card and hardware, but I understand that this is not everybody's thing, i.e. if you only recently have begun with using DAZ Studio.
You are probably using dForce hair, fibre mesh eye brows, lots of specularity and such on your G8F and running out of RAM. I had fits ever getting any renders done in DAZ Studio with only 4GB RAM.
Get the actual newest driver.
But the reality is that a 4Gb GPU is not going to render much more than a very basic character.
laptop gpu's are not generally upgradeable.
There are two reasons to buy a laptop.
Space: it's easier to find somewhere for it when folks have limited space.
Portability: It can be moved continuously.
If you don't really need those, get a desktop.
You'll find upgrading much easier, cheaper and in the case of GPU not impossible.
Back on topic.
Hows the heat? That can cuase issues, although I'm inclined to agree with those that suggest drivers.
Can you render anything? Load a cube and try that.
Try rendering with just CPU - a very simple prop or vignette.
I'm really non-technical, but I can tell you what I consider if my computer slows down or the studio crashes. (And you can see I'm on a GT75 Titan 8RG and the specs.) I found these things impacted my studio crashing.
1. If you have been on the computer for several days with windows open, close them and restart your computer. See if a fresh start helps.
2. Your computer can start lagging with too many other things running. Which leads me to also asking what else is running on your computer?
3. Do you have a previous version of the studio you can try? My 4.10 version was doing better than the latest version. Now the latest one is fine.
Since I'm not technical, this is the best I can do. But it sometimes helps me :)
After you get this fixed, I'd get V3Digitimes Scene Optimizer.
With 4 Gigs of GDDR5 it'll help a lot.
https://www.daz3d.com/scene-optimizer
I actually have a laptop with a GeForce GTX 1650 with 4GB Video RAM and 8GB system RAM so about as little as a computer can have without DAZ crashing all the time for lack of RAM. If you don't mind sending me a PM with your email address I will email you so you can eMail me your problematic scene and I can test render and see if I have the same problem. My laptop specs are in my signature. There is a chance I might not have the products you have in your scene either but I'll be able to find suitable complex and similar products I've bought if I don't have all that you have in your scene.