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Daz 3D Forums > 3rd Party Software > Unity Discussion

Unity to DAZ and back

XelloszXellosz Posts: 855
September 2020 edited October 2020 in Unity Discussion

Hi, 

Anyone tried how easy it is to push things from unity to Daz and back? I found some nice deal on UModeler: 3D Modeling in Unity and would be interested if someone has prior experience with DAZ -> Unity, Unity->DAZ workflow before I buy it.

I have some experience with Hexagon and UModeler seems to be similar to it, but it's updated. I have high hopes and would be happy if someone could confirm my expectations.

ps: I know there is still no DAZ->Unity bridge but seeing how many bridges we got in the last months, I'm expecting improvement on that part too.

 

Post edited by DAZ_Rawb on October 2020

Comments

  • ArtiniArtini Posts: 9,913
    September 2020 edited September 2020

    As far as I know, current bridges works one way - Daz Studio to the program supported by the bridge,

    I am also waiting for Daz to Unity bridge, with great hope.

    I have purchased UModeler long time ago, but have not explored it yet.

    Post edited by Artini on September 2020
  • ArtiniArtini Posts: 9,913
    September 2020

    You could test ProBuilder included with Unity for free, to see how it goes with exports from Unity to Daz Studio.

     

  • XelloszXellosz Posts: 855
    September 2020

    Thx I'll try it.

  • garrettg11garrettg11 Posts: 53
    September 2020 edited September 2020

    You might try this package for the FBX Exporter
    https://docs.unity3d.com/Packages/[email protected]/manual/index.html
    "The FBX Exporter package provides round-trip workflows between Unity and 3D modeling software. Use this workflow to send geometry, Lights, Cameras, and animation from Unity to Autodesk® Maya®, Autodesk® Maya LT™, or Autodesk® 3ds Max®, and back again, with minimal effort."

    Probably there will be a lot of hangups that are DAZ related

    Post edited by garrettg11 on September 2020
  • ArtiniArtini Posts: 9,913
    September 2020 edited September 2020

    I've just wonder, how is it going with the experiments from Unity to Daz Studio?

    I have played recently with UModeller and found it quite intuitive, so I like it.

    There are tools in it for easily creating the stairs and make holes in the meshes.

     

    Post edited by Artini on September 2020
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