Vector Displacement
Those Things
Posts: 1,146
Is it possible, currently in Iray, to use vector displacement? If not, are there plans to include it in the future?
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Those Things
Posts: 1,146
Is it possible, currently in Iray, to use vector displacement? If not, are there plans to include it in the future?
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Comments
It isn't supported by the default shader (Daz Uber base), but I think it could probably be implemented via a custom shader. It was certainly possible to set it up in 3Delight via Shader Mixer.
I do 3Delight and aweSurface is already set up for vector displacement. But where to find these maps? Can you somehow convert traditional heightmaps or do you need to extract them from a mesh?
As far as I know, they're mesh-generated. Mudbox and Zbrush (and I think Blender?) can all generate and use them. I don't think conversion will work, because the vector data wouldn't be there to read.
Octane can too
and with the DAZ studio plugin
I sometimes render a normal vector to use with a 360 backdrop in programs that see them
(including Octane)
to use on my subdivided 360 diffuse sphere in the vector displacement to give it shape, I particularly do this for iClone skies
I never thought of doing that, but it makes sense that it would be good for generating random, organic, displacements.
Tks! Very interesting topic, will look into it some more:)