Editing Cars

Anyone know if its possible to edit a car to make it into a taxi, add a custom taxi paint and roof sign? Also is there anyway to add moveable working windscreen wipers? 

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  • Re texturing is certainly possible, and you can use hexagon or Blender or the like to model a roof light. If the model has windscreen wipers already you could use the Joint ditor tool to give them a bone, position it, and assign weights (for a weight-mapped figure - if the car uses legacy rigging you'd need to create two bones for each wiper, one as the pivot and one for the actual blade, otherwise it would be hard, possibly impossible, to avoid distorting the adjacent areas of the car).

  • Ah good, never textured before but not to ohard I imgiane? I have hexagon smiley Don't think the cars have wipers, was hoping there would be some way to add ones frown

     

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  • Yes, just model them to line up with the car and you can then parent them to the body in DS and rig them.

  • MimicMollyMimicMolly Posts: 2,113
    I found texturing to be somewhat straightforward. Just import your model into Hexagon or Blender, and roughly paint where you want the decals to go. Then save out this rough texture map you made as .png or .jpg to use that as a template when you're redrawing it better with GIMP (or Photoshop). You might need to go back and forth to see if it lines up.
  • Will try that so thanks smiley

     

     

    Yes, just model them to line up with the car and you can then parent them to the body in DS and rig them.

    for the wipers yes? how would I do this 

  • If the wipers are made to move each blade as a piece then, from memory, you can select the imported OBJ, Edit>Object>Rigging>Convert to Figure. The with the Joint Editor tool right-click>Edit>Create new Bone twice, to create a bone for each blade. Once you have the bones, use the Joint Editor to move the centre point to the place where the wiper should pivot, select one of the bones, then switch to the Node Weight paint Brush tool, in the Tool Settings select the General Weights map from the Available Maps list, then you want to seelct the whole of the wiper (use the Geometry Editor tool, click on part of the wiper, then press cmd/ctrl * to select everything connected to the selected polygon, then switch back to the brush tool), and fianlly right-click>Weight Editing>Fill Selected and give it a value of 100%; repeat for the other wiper.

  • so thats for cars with wipers already? there are no wipers on the car at all, I want to add some

  • FSMCDesignsFSMCDesigns Posts: 12,553
    edited August 2020

    so thats for cars with wipers already? there are no wipers on the car at all, I want to add some

    Blender or Hexagon will do that

    Post edited by FSMCDesigns on
  • Ah so like a taxi sign I can add wipers in Hexagon, I have that but not used it yet

  • FSMCDesignsFSMCDesigns Posts: 12,553

    Ah so like a taxi sign I can add wipers in Hexagon, I have that but not used it yet

    they are modeling programs, so you can add anything you can model

  • oh nice, got blender but never used it before ,any good tutorials that can tell/show me how to add wipers as im assuiomging its not gonna be really easy 

     

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  • WendyLuvsCatzWendyLuvsCatz Posts: 37,800

    use the geometry editor to isolate some wipers on another car and export an obj wwith not hidden ticked

  • oh I see, not sure I have any cars with wipers frown

  • turns out I do actually have a car with wipers laugh they don't move though and are not a seperate part, they are tied to a bunch of other parts 

     

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  • use the geometry editor to isolate some wipers on another car and export an obj wwith not hidden ticked

    what do I do now after selcting the wipers? 

     

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  • FSMCDesignsFSMCDesigns Posts: 12,553

    use the geometry editor to isolate some wipers on another car and export an obj wwith not hidden ticked

    what do I do now after selcting the wipers? 

     

    You create a new material zone and assign those polygons to that zone. Then you select the other zones and delete them till the only one left is the wiper one.

  • so now what do I do to make them moveable and be able to add them to other cars? 

     

     

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  • You need to convert the model to a figure, add bones, and weight map - as I described above, though you will have to do all the moving parts.

  • You need to convert the model to a figure, add bones, and weight map - as I described above, though you will have to do all the moving parts.

    oh ya sorry, followed that so far but kinda confused at the joint editing part 

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  • You need to move the centre point to the pivot point of the bone, and then adjust the alignment to make the bone run along the model's long axis (usually - for the wipers it might make more sense to have it project along the axis of the pivot, then you use the Twist paramater to move them). You can set the base alignment via the rotation order (the first axis is twist, the second should be the ebnd that is least likely to hit ninety degrees as that helps to avoid gimbal lock).

  • If you get stuck there is always this: https://www.daz3d.com/advanced-vehicle-rigging-techniques wink

    Thanks, I'd forgotten about that.

  • You need to move the centre point to the pivot point of the bone, and then adjust the alignment to make the bone run along the model's long axis (usually - for the wipers it might make more sense to have it project along the axis of the pivot, then you use the Twist paramater to move them). You can set the base alignment via the rotation order (the first axis is twist, the second should be the ebnd that is least likely to hit ninety degrees as that helps to avoid gimbal lock).

    any videos on this or something similar, this al lsounds very confusing sad

     

    Ah I see that advanced rigging thing might be useful but don' really want to spend money on this stuff right now 

  • this is probably so simple; once you know how but im really stuggling with it and figuring it out even with written instruction (it sounds so confusing) might be time to just give up on getting working wipers sadcrying

  • ... or get a car that has working wipers. I don't have an extensive collection but these cars I checked. They all have working wipers.

    Car Boss
    Car Mark
    Car Victoria
    Family Car 1950

     

  • I'm wanting modern everyday cars tho, I have the wipersa as a seperate surface but need to make them moveabl and thats the bit im finding hard and the instuctinons given sound confusing, I find it easier to follow video or photo examples rather then text instructions with these types of things sometimes 

  • forgetting about the wipers for now going back any good videos to show how to make textures so I can make a taxi paint and make a taxi roof sign, I have blender but not really used it much so not sure how to do it 

  • Don't look for videos that are specific to the exact task you are looking for. I think, at least as the question is phrased, and tutorial on hard surface texturing should cover you (assuming your sign is UV mapped - if not that's where you need to start).

  • oconnordavid16oconnordavid16 Posts: 160
    edited September 2020

    found this video  problem is the cars bvase image is just blue s oguessing I need UV mapped?  

    Post edited by Richard Haseltine on
  • found this video  problem is the cars bvase image is just blue s oguessing I need UV mapped?  

    Yes, if maps don't apply it almost certainly needs UVs

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