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Daz 3D Forums > 3rd Party Software > Maya Discussion

Daz2Maya Bridge - How to send expressions and control which blendshapes to send?

javoralexjavoralex Posts: 3
August 2020 edited August 2020 in Maya Discussion

Hi I am using the daz 2 maya bridge and Maya 2018.

Is there a way to include expressions (purchased as package from store and residing in content library) with the model as it is sent to Maya? Additionally, is there a way I can control which pose controls (blendshapes) get sent or not as well?

 

Additional Info:

I am trying to send some expressions from the OOT Feel It package. These seem to be morph based expressions, not bones. So I think there should be a way to transfer these expressions to the main pose menu. The rest of the face shapes do transfer, so if I could just get these extra expressions into that same category, I believe they would transfer fine.

Post edited by javoralex on August 2020

Comments

  • javoralexjavoralex Posts: 3
    August 2020

    I think I have better idea what I need to do after some more research. This screengrab may help explain.

    Okay so I can save out a pose preset, which gets put into the content library. Is there a I can convert that preset so that it exist down there in the highlighted Pose>Head menu, as a slider? Because all of those parameters do get sent with the Daz2Maya converter.

    Annotation 2020-08-16 151551.jpg
    1607 x 858 - 178K
  • mgr0704mgr0704 Posts: 37
    September 2020

    Hi Javoralex,

    Unfortunately, don't have an answer for you, but do have a question since you are talking expression controls and daz maya bridge. Any idea why some characters change the names of the sliders to the point of being almost useless to quickly understand after they go through the bridge? See attached.

    Best,

    Mike

    CharacterOne.png
    2560 x 1440 - 878K
    CharacterTwo.png
    2560 x 1440 - 1M
  • moreffector_3290526moreffector_3290526 Posts: 55
    November 2020 edited November 2020

    I shared a post about Bridge Morph Problem and fixing.

    Here : https://www.daz3d.com/forums/discussion/452246/daz-to-maya-bridge-morph-exporting-problem-reason-and-fix

    Post edited by moreffector_3290526 on November 2020
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