Issue with sliding feet when importing mocap from maya/mobu into Daz
Hi,
I was wondering if anyone has a clue on how to lock the feet of a figure to the ground, while maintaing the rest of the animation on the legs?
I tried pinning the feet with active pose tool, but it didnt work, and I also tried to delete the keyframes on the feet, but it also doesnt work, because what make them slide are keyframes on the hips which I cannot delete or it will delete the entire animation on the legs. I tried using Ctrl+D (move to the floor), but it just snapped the figure to the floor but didn't solve the sliding. I also trie applying a partly aniblock animation to the feet to keep them still, but it also didnt work.
I was able to solve it in Maya and Motionbuilder, by setting an auxiliary effector on the left and right ankle, and disabling the IK blend T and IK blend R on the original ankle effector. However, I don't know how I can achieve it in Daz, and when I import the fixed mocap from Maya/Mobu into Daz the issue still happening.
In this video here you can see the are the two scenarios - the fixed version and and sliding version I wish to fix.
Thanks!

Comments
I was given some advice for my iClone BVH exports that might work
choose the bowtie shaped icon for the boning tool (or whatever they call it)
select the hip and move the twiddly little green and red gizmos to the floor (0,0,0)
right click bake rotations
then load your motion on it
You can also bring in the fbx file itself, and as long as the bone names are the same (which if you are exporting from Daz to Maya/Motionbuilder they should be), you can save the animation as a .duf to apply to the native character. Normally has fewer issues than using bvh. I have a tutorial of my process here: https://vimeo.com/227139373