Advice on creating wormholes.

grpruettgrpruett Posts: 255
edited December 1969 in The Commons

I would like to create wormholes effect like you would see in either the show Sliders or Dr. Who. Does anyone know how to do that?

Comments

  • patience55patience55 Posts: 7,006
    edited June 2014

    I would like to create wormholes effect like you would see in either the show Sliders or Dr. Who. Does anyone know how to do that?

    Oh, I saw "wormholes" and thought 'Star Trek' ... 2 cones points together but make the centre area not closed ... so one funnel leads to the next.
    Texture images do most of the illusion though. Something nice and spirally.

    Don't recall watching Sliders nor much of Dr. Who so ? about those.

    A cylinder perhaps with textures and set to spinning?

    Post edited by patience55 on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited June 2014

    @Patience- a worm hole on Sliders, think of a Stargate without the architecture around it, just the portal floating in mid-air.

    Post edited by Lissa_xyz on
  • patience55patience55 Posts: 7,006
    edited December 1969

    Vaskania said:
    @Patience- a worm hole on Sliders, think of a Stargate without the architecture around it, just the portal floating in mid-air.

    Okay ... a round plane, possibly double paned for texture effects? [i.e. a squished cylinder]

  • grpruettgrpruett Posts: 255
    edited December 1969

    Thanks. I came up with something. I'm going to use the image from the stargate circle.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,407
    edited December 1969

    camera inside an appropriately textured torus should do it

  • JaderailJaderail Posts: 0
    edited December 1969

    I would use this Prop http://www.daz3d.com/hero-fx-xtreme
    With these Textures http://www.daz3d.com/kaleidoscope-for-hero-fx

    Or any of the similar sets from the store.

  • grpruettgrpruett Posts: 255
    edited December 1969

    @Jaderail, Thanks, for posting the link.

  • bighbigh Posts: 8,147
    edited June 2014

    I would like to create wormholes effect like you would see in either the show Sliders or Dr. Who. Does anyone know how to do that?

    fractal program .
    help us

    6_1614_help.jpg
    800 x 800 - 583K
    Post edited by bigh on
  • bighbigh Posts: 8,147
    edited December 1969

    two more fractal

    Apophysis-140617-23.jpg
    1600 x 1188 - 1M
    Apophysis-121105-1.jpg
    1024 x 760 - 214K
  • XenomorphineXenomorphine Posts: 2,421
    edited December 1969

    This new product comes with an effective-looking swirling portal:

    http://www.daz3d.com/time-assassin

  • Mr Gneiss GuyMr Gneiss Guy Posts: 462
    edited December 1969

    Lots of gravity and probably some exotic matter.

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    Lots of gravity and probably some exotic matter.

    Or a Stargate, or a TARDIS, or a Vortex Manipulator (Fresh off the wrist of a handsome young Time Agent... I said off the wrist!.), or a radiation wave while executing a slingshot maneuver...

    :)


    http://www.foundation3d.com/index.php?categoryid=38&p13_sectionid=370&p13_fileid=366 if you have Lightwave or something that opens an LWO.

  • MattymanxMattymanx Posts: 6,998
    edited December 1969

    This new product comes with an effective-looking swirling portal:

    http://www.daz3d.com/time-assassin


    I have that one, it looks really good.

  • grpruettgrpruett Posts: 255
    edited December 1969

    just bought the time-assassin.

    Thanks for the help.

  • SupercopeSupercope Posts: 128
    edited December 1969

    ...don't know why I took the subject line literally. Like colliding particles and creating ACTUAL black holes literally...

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Lots of gravity and probably some exotic matter.

    Or a Stargate, or a TARDIS, or a Vortex Manipulator (Fresh off the wrist of a handsome young Time Agent... I said off the wrist!.), or a radiation wave while executing a slingshot maneuver...

    :)
    Either Daz is working you too hard, or you have too much free time. I haven't figured out which. lol

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,407
    edited December 1969

    Supercope said:
    ...don't know why I took the subject line literally. Like colliding particles and creating ACTUAL black holes literally...

    maybe you can use the large Hadron collider somehow?
    I saw a star collapse but she was drunk on stage :lol:
  • SupercopeSupercope Posts: 128
    edited December 1969

    Supercope said:
    ...don't know why I took the subject line literally. Like colliding particles and creating ACTUAL black holes literally...

    maybe you can use the large Hadron collider somehow?
    I saw a star collapse but she was drunk on stage :lol:

    Hahahaha!

  • ArtiniArtini Posts: 10,434
    edited June 2014

    Not a wormhole, but I like the idea of rendering from inside of the torus. Need to experiment more with different shaders and sizes.
    Daz Studio 4.6 Pro render.

    torus10pic01.jpg
    1280 x 1024 - 627K
    Post edited by Artini on
  • provencialprovencial Posts: 84
    edited August 2015

    I created an animated texture set of a Dr. Who style wormhole that works really well, simply played on a geometry plane that's used as the background.

    Free download at Renderosity....

    Dr Who Wormhole Animated Textures

    Here is a Daz Studio 4.8 Iray rendering using the animated textures...

     

    Post edited by Richard Haseltine on
  • dracorndracorn Posts: 2,363
    Artini said:

    Not a wormhole, but I like the idea of rendering from inside of the torus. Need to experiment more with different shaders and sizes.
    Daz Studio 4.6 Pro render.

    Oooh... that's particularly nice.  What texture did you use on it?  Looks kinda like water.   

  • LeatherGryphonLeatherGryphon Posts: 12,177
    edited August 2015

    OK, that's been a few good examples:  Time for some more practical advice.

     

    HOW TO CREATE A WORMHOLE:

    Ingredients:  Two black holes, large, widely separated.  Two very large buckets of negative energy.

    Blend the two buckets of negative energy into a barrel stiring until no more sparks are seen.  Carefully separate the now uniform and fully synchronized energy back into the two buckets.  Have a friend take one of the buckets to one black hole and you go to the other.  Then simultaneously (Note: because of time dilation effects around black holes it's up to you to figure out how to know when "simultaneous" is) both of you dump your negative energy into your respective black holes.  Back away quickly.  If nothing happens then do NOT approach.  Just label a three light year area around each black hole as "Dangerously Unstable", and try again elsewhere.  However, if you were successful then you can wave to your friend at the other side of the wormhole and open your interstellar toll road.

    Post edited by LeatherGryphon on
  • ValandarValandar Posts: 1,417

    Leather Gryphon, you forgot to account for time dilation... by the time you marked a failed wormhole "Dangerously Unstable", three to seven thousand years would have passed. :D

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