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Lucky you for dl. it
, got the product, but don't seem to be able to dl. it, no links on my product library page....
Ha ha, OK this is definitely Mitchy's Daz to Blender 8. I saved the file from the image above, and it is 2.6 gigs and took a proportionate amount of time to save, the same thing that caused me to stop using it when it generated a 6 gig file for my main protagonist.
That is excellent news. thanks for the imput
The plugin's zip file is probably under your user's appData directory.
It showed in the Download manager for me
So after some initial playing with the bridge as someone who has also been having fun with the diffeo plugin
official bridge advantages
diffeo advantages
The daz rig loading in with IK controls is mint though
Awesome to hear Installing the blender plugin now
Awesome to hear Installing the blender plugin now
I didn't expect the bridges to be free. I really was expecting them to be over $1000 - lol!
Can the Blender Bridge only use the latest release of Blender, or can older versions use the bridge too?
j cade could you conceivably use diffeo for the material conversion, and the official bridge for the IK?
Some EEVEE results, for those that care:
Cycles w/Optix 2048 samples (probably waaay too high), adaptive samples, max bounces 12 2 2 4 4 0, tile size 256
1 RTX 2080ti - 24 seconds, 10 seconds to load, 14 to render
4 RTX 2080ti - 17 seconds, 13 seconds to load , 4 to render
EEVEE with 64 samples, I don't really know how to optimize it at all, or if this is a reasonable setting.
1 RTX 2080ti - 10 seconds total
well I its works for blender version 2.81 the version I am currently using its showing the plugin in my plugin . No issues so far still working out the UI though. I am rather slow at using blenders UI so you have to have some patients with me plugin along with this sorry
It looks like Daz To Blender uses the Daz Surface name while Diffeo uses material ID. This is the exact same problem I confronted with the Alembic Exporter, where I wanted to use Diffeo's great material conversion as well. There is a one-to-one relationship, and all the information is present in the duf file, so conceivably a converter can be written by anyone who knows how to parse JSON in Blender's Python.
The What's included description states:
Yes, I think Diffeo is superior overall, but dang that is "mint" indeed.
looks like exciting times
I will need to figure out why Blender isn't using my 980ti though.
ironically I have been using Blender more on my older computer without a graphics card with more success but mostly just the video composition because I cannot have Hitfilm Express on two computers.
Yes Mindsong I was aware of the paid for Unreal bridge
Theres definitely a few ways you could - most obvious is export out both ways take the diffeo objects and parent them to the bridge rig since the vertex groups are all the same it should work without issue. not an elegant or simple solution by any means.
I'm definitely going to try some frankensteining to get those IK rig conrols to mesh with the features I prefer from diffeo
And I'm using it with the 2.9 alpha so thats a good range of versions that should be covered
This is what Daz needs to not just progress, but to survive the next 10 years. The difficulty of exporting Daz assets, and especially Genesis, to other software is what has been holding it back for a long time. With this, the chains to Nvidia Iray are finally coming off. If these bridges work well, this could be one of the biggest things to happen for Daz.
I was waffling back and forth on what to do because I'm about to begin an animated feature and the short I just did was all in Blender, but there were hiccups with some things so I was going back and forth on do I want to do just the backgrounds in Blender (since I can do explosions and all that stuff super easy, plus render farm the heck out of it and save time) and animate the characters in Daz and treat it like a green screen and comp together in post, or go with one and now I have my answer, totally doing it all in Blender. I have so much to do for another project right now but all I want to do is play around some more!
wonder how hard that OpenPose facial capture animation will be to use with DAZ people!
(I couldn't figure it out with the Blender examples so likely too hard for me
)
That looks awesome Bennie
Thank you, @Ivy! I can't wait to see what you come up with!
well I am rather slow at figuring out the blender UI. so far I was able to get genesis8 male to load using the bridge and everything looks great all the rigging and everything was intact in blender 2.81.. this is what I rendered using Cycles at at 120 samples I used a HDR light source by 2nd circle But it had no back ground just my default dark gray back ground color I use for the blender UI. But not bad though. it took like 14 seconds to render 1000 x 1000 px in blender cycles.
So now I have to figure out how to get this guy back into daz studio using the bridge ..lol
Well, might be a few weeks then before I'l be able to dl it if it is DIM only. No Content Mangler Systems are allowed on my render-systems. And the very old system that has DIM on it (but no DS
) is not scheduled for internet connection yet... (Yes, I'm peculiar about that.... strictly manual install for me...)
But why prioritize those on the Forums page and bump the MOST USED forums below them? No sense to that at all after the initial promoting of the new software.
I usuaully just do manual downloads Accept for plugins and Daz studio installs or upgrades. then I use Dim
Just curious, I installed the Blender bridge and nothing is showing up in my Scripts menu. Any suggestions for what might be going wrong?
The Notes section on the page for Daz to 3ds Max Bridge requires some TLC. It is the information for the Maya bridge.
1. Even if it requires a little readme as to where you want what installed, please make the Blender Bridge [at least] available for manual download. Thank you.
....................
And guess what snoopy found today :-) -- Available ONLY by Manual Download in our Product Libraries :-)