"Freeing" the content? What's this now?

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  • glaseyeglaseye Posts: 1,312
    Ivy said:

    I am very interested in that blender plugin I downloaded it but not installed it. I think I am gonna wait and see how it works out for other people using it first.  if the IK / FK Node switching for blender works good for others I may start using blender more for the IK/FK. Makes me feel like daz is finely moving in the right directions in making there products 3d universal.  Is there going to be any Game engine plugins too for like UE or cryengine? 

    Lucky you for dl. it smiley, got the product, but don't seem to be able to dl. it, no links on my product library page....

  • Ha ha, OK this is definitely Mitchy's Daz to Blender 8. I saved the file from the image above, and it is 2.6 gigs and took a proportionate amount of time to save, the same thing that caused me to stop using it when it generated a 6 gig file for my main protagonist.

  • IvyIvy Posts: 7,165

    Holy crap, it "just worked"...

    I am 100% sure this is Mitchy's work; the IK setup and his tortured English in the messages gives it away :)

    And as I suspected, Diffeo's materials are much better: The mail is supposed to be gold fabric, the UV scaling is wrong, and the roughness is off. Opacity onthe eyelashes, as well. But IK is spot on, if not terribly slow.

    Interestingly, Blender reports 15 gigs but yet it rendered on my laptop with a 6 gig 2060... I knew that number was off, but damn.

    Other than the automatic IK seup, I don't see any improvement over Diffeo.

    Edit: I take that back... the local axis posing a la Daz Studio is nice, and I can confirm that the JCMs work.

     

    That is excellent news. thanks for the imput

  • glaseye said:
    Ivy said:

    I am very interested in that blender plugin I downloaded it but not installed it. I think I am gonna wait and see how it works out for other people using it first.  if the IK / FK Node switching for blender works good for others I may start using blender more for the IK/FK. Makes me feel like daz is finely moving in the right directions in making there products 3d universal.  Is there going to be any Game engine plugins too for like UE or cryengine? 

    Lucky you for dl. it smiley, got the product, but don't seem to be able to dl. it, no links on my product library page....

    The plugin's zip file is probably under your user's appData directory.

  • IvyIvy Posts: 7,165
    glaseye said:
    Ivy said:

    I am very interested in that blender plugin I downloaded it but not installed it. I think I am gonna wait and see how it works out for other people using it first.  if the IK / FK Node switching for blender works good for others I may start using blender more for the IK/FK. Makes me feel like daz is finely moving in the right directions in making there products 3d universal.  Is there going to be any Game engine plugins too for like UE or cryengine? 

    Lucky you for dl. it smiley, got the product, but don't seem to be able to dl. it, no links on my product library page....

    It showed in the Download manager for me

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  • j cadej cade Posts: 2,310

    So after some initial playing with the bridge as someone who has also been having fun with the diffeo plugin

    official bridge advantages

    • loading in and having an fk/ik setup is nice... really nice. As is the look of the face bone setup
    • there do appear to be some tools for loading morphs back into ds! I do a lot of morphs in blender if this can speed up that up +100 thank you daz my crops are watered

    diffeo advantages

    • far better material conversion. To be fair to daz diffeo has the best materials conversion I've ever seen, but in addition to its default conversion also includes tools to make editing multiple materials easier, a desperately needed feature if you want to do something like tweak the skin settings
    • smarter (if more manual) about pulling jcms. both will pull jcms and use drivers to control them this is a key feature to get genesis to bend well. in diffeo you click a button to load the base ones in and then can manually load in any extras specific to whatever character you're using. IDK how the Daz Bridge picks the jcms it loads It definitely grabbed all the base ones, but also pulled some from mabel despite my using a morph that didnt include mabel at all? and didn't load the jcms of the morrph i was using, without the ability to add them in post hoc.
    • loads in expressions as sliders that control the rig rather than converting them to shapekeys. once again the diffeo solution involves a bit more complexity but the resulting setup is a bit sturdier, I was using a custom eyelash and in the bridge setup I had to manually dial in the expression morphs. It was just for eyes close but If I were combining multiple expression  morphs that would not be fun
    • ...can load props (and with said excellent material conversion they don't even need tweaking It is quite possibly the most beautiful thing in the world)

    The daz rig loading in with IK controls is mint though

     

     

  • IvyIvy Posts: 7,165
    j cade said:
     

    The daz rig loading in with IK controls is mint though

     

     

    Awesome to hear Installing the blender plugin now

  • IvyIvy Posts: 7,165
    j cade said:
     

    The daz rig loading in with IK controls is mint though

     

     

    Awesome to hear Installing the blender plugin now

  • N-RArtsN-RArts Posts: 1,603

    I didn't expect the bridges to be free. I really was expecting them to be over $1000 - lol!

    Can the Blender Bridge only use the latest release of Blender, or can older versions use the bridge too?

     

  • Leonides02Leonides02 Posts: 1,379
    j cade said:

    So after some initial playing with the bridge as someone who has also been having fun with the diffeo plugin

    official bridge advantages

    • loading in and having an fk/ik setup is nice... really nice. As is the look of the face bone setup
    • there do appear to be some tools for loading morphs back into ds! I do a lot of morphs in blender if this can speed up that up +100 thank you daz my crops are watered

    diffeo advantages

    • far better material conversion. To be fair to daz diffeo has the best materials conversion I've ever seen, but in addition to its default conversion also includes tools to make editing multiple materials easier, a desperately needed feature if you want to do something like tweak the skin settings
    • smarter (if more manual) about pulling jcms. both will pull jcms and use drivers to control them this is a key feature to get genesis to bend well. in diffeo you click a button to load the base ones in and then can manually load in any extras specific to whatever character you're using. IDK how the Daz Bridge picks the jcms it loads It definitely grabbed all the base ones, but also pulled some from mabel despite my using a morph that didnt include mabel at all? and didn't load the jcms of the morrph i was using, without the ability to add them in post hoc.
    • loads in expressions as sliders that control the rig rather than converting them to shapekeys. once again the diffeo solution involves a bit more complexity but the resulting setup is a bit sturdier, I was using a custom eyelash and in the bridge setup I had to manually dial in the expression morphs. It was just for eyes close but If I were combining multiple expression  morphs that would not be fun
    • ...can load props (and with said excellent material conversion they don't even need tweaking It is quite possibly the most beautiful thing in the world)

    The daz rig loading in with IK controls is mint though

     

     

    j cade could you conceivably use diffeo for the material conversion, and the official bridge for the IK?

  • Some EEVEE results, for those that care:

    Cycles w/Optix 2048 samples (probably waaay too high), adaptive samples, max bounces 12 2 2 4 4 0, tile size 256

    1 RTX 2080ti - 24 seconds, 10 seconds to load, 14 to render

    4 RTX 2080ti - 17 seconds, 13 seconds to load , 4 to render

    EEVEE with 64 samples, I don't really know how to optimize it at all, or if this is a reasonable setting.

    1 RTX 2080ti - 10 seconds total

     

     

  • IvyIvy Posts: 7,165
    N_R Arts said:

    I didn't expect the bridges to be free. I really was expecting them to be over $1000 - lol!

    Can the Blender Bridge only use the latest release of Blender, or can older versions use the bridge too?

     

    well I its works for blender version 2.81 the version I am currently using its showing the plugin in my plugin . No issues so far still working out the UI  though.  I am rather slow at using blenders UI so you have to have some patients with me plugin along with this sorry

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,218
    edited July 2020

    j cade could you conceivably use diffeo for the material conversion, and the official bridge for the IK?

    It looks like Daz To Blender uses the Daz Surface name while Diffeo uses material ID. This is the exact same problem I confronted with the Alembic Exporter, where I wanted to use Diffeo's great material conversion as well. There is a one-to-one relationship, and all the information is present in the duf file, so conceivably a converter can be written by anyone who knows how to parse JSON in Blender's Python.

     

    Post edited by TheMysteryIsThePoint on
  • Charlie JudgeCharlie Judge Posts: 13,242
    N_R Arts said:

    I didn't expect the bridges to be free. I really was expecting them to be over $1000 - lol!

    Can the Blender Bridge only use the latest release of Blender, or can older versions use the bridge too?

     

    The What's included description states:

    • Supported Blender Versions: 2.80-2.83 Note: The HD Version of the script is with Blender 2.80 and above (we’re currently working on a version to be compatible with Blenders 2.79 and below).
  • j cade said:
    The daz rig loading in with IK controls is mint though

    Yes, I think Diffeo is superior overall, but dang that is "mint" indeed.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,041

    looks like exciting times

    I will need to figure out why Blender isn't using my 980ti though.

    ironically I have been using Blender more on my older computer without a graphics card with more success but mostly just the video composition because I cannot have Hitfilm Express on two computers. 

    Yes Mindsong I was aware of the paid for Unreal bridge

  • j cadej cade Posts: 2,310
    j cade said:

    So after some initial playing with the bridge as someone who has also been having fun with the diffeo plugin

    official bridge advantages

    • loading in and having an fk/ik setup is nice... really nice. As is the look of the face bone setup
    • there do appear to be some tools for loading morphs back into ds! I do a lot of morphs in blender if this can speed up that up +100 thank you daz my crops are watered

    diffeo advantages

    • far better material conversion. To be fair to daz diffeo has the best materials conversion I've ever seen, but in addition to its default conversion also includes tools to make editing multiple materials easier, a desperately needed feature if you want to do something like tweak the skin settings
    • smarter (if more manual) about pulling jcms. both will pull jcms and use drivers to control them this is a key feature to get genesis to bend well. in diffeo you click a button to load the base ones in and then can manually load in any extras specific to whatever character you're using. IDK how the Daz Bridge picks the jcms it loads It definitely grabbed all the base ones, but also pulled some from mabel despite my using a morph that didnt include mabel at all? and didn't load the jcms of the morrph i was using, without the ability to add them in post hoc.
    • loads in expressions as sliders that control the rig rather than converting them to shapekeys. once again the diffeo solution involves a bit more complexity but the resulting setup is a bit sturdier, I was using a custom eyelash and in the bridge setup I had to manually dial in the expression morphs. It was just for eyes close but If I were combining multiple expression  morphs that would not be fun
    • ...can load props (and with said excellent material conversion they don't even need tweaking It is quite possibly the most beautiful thing in the world)

    The daz rig loading in with IK controls is mint though

     

     

    j cade could you conceivably use diffeo for the material conversion, and the official bridge for the IK?

    Theres definitely a few ways you could - most obvious is export out both ways take the diffeo objects and parent them to the bridge rig since the vertex groups are all the same it should work without issue. not an elegant or simple solution by any means.

     

    I'm definitely going to try some frankensteining to get those IK rig conrols to mesh with the features I prefer from diffeo

     

     

    Ivy said:
    N_R Arts said:

    I didn't expect the bridges to be free. I really was expecting them to be over $1000 - lol!

    Can the Blender Bridge only use the latest release of Blender, or can older versions use the bridge too?

     

    well I its works for blender version 2.81 the version I am currently using its showing the plugin in my plugin . No issues so far still working out the UI  though.  I am rather slow at using blenders UI so you have to have some patients with me plugin along with this sorry

    And I'm using it with the 2.9 alpha so thats a good range of versions that should be covered

  • outrider42outrider42 Posts: 3,679

    This is what Daz needs to not just progress, but to survive the next 10 years. The difficulty of exporting Daz assets, and especially Genesis, to other software is what has been holding it back for a long time. With this, the chains to Nvidia Iray are finally coming off. If these bridges work well, this could be one of the biggest things to happen for Daz.

  • benniewoodellbenniewoodell Posts: 1,999
    edited July 2020

    I'm so stoked right now. This is just a simple HDR with Cycles at 256 samples and a little contrast putzing in lightroom. But her skin looks wonderful! Excuse the weird right shoulder collarbone thing, I was testing out the IK on the arms and didn't move it back before rendering, but it was a test so I didn't feel like stopping and restarting. I have to say I love the facial controls, that's been the biggest hindrance for me with using Daz characters in Blender. 

    I was waffling back and forth on what to do because I'm about to begin an animated feature and the short I just did was all in Blender, but there were hiccups with some things so I was going back and forth on do I want to do just the backgrounds in Blender (since I can do explosions and all that stuff super easy, plus render farm the heck out of it and save time) and animate the characters in Daz and treat it like a green screen and comp together in post, or go with one and now I have my answer, totally doing it all in Blender. I have so much to do for another project right now but all I want to do is play around some more! 

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  • WendyLuvsCatzWendyLuvsCatz Posts: 40,041

    wonder how hard that OpenPose facial capture animation will be to use with DAZ people!

    (I couldn't figure it out with the Blender examples so likely too hard for me blush)

  • IvyIvy Posts: 7,165

    I'm so stoked right now. This is just a simple HDR with Cycles at 256 samples and a little contrast putzing in lightroom. But her skin looks wonderful! Excuse the weird right shoulder collarbone thing, I was testing out the IK on the arms and didn't move it back before rendering, but it was a test so I didn't feel like stopping and restarting. I have to say I love the facial controls, that's been the biggest hindrance for me with using Daz characters in Blender. 

    I was waffling back and forth on what to do because I'm about to begin an animated feature and the short I just did was all in Blender, but there were hiccups with some things so I was going back and forth on do I want to do just the backgrounds in Blender (since I can do explosions and all that stuff super easy, plus render farm the heck out of it and save time) and animate the characters in Daz and treat it like a green screen and comp together in post, or go with one and now I have my answer, totally doing it all in Blender. I have so much to do for another project right now but all I want to do is play around some more! 

    That looks awesome Bennie

  • benniewoodellbenniewoodell Posts: 1,999

    Thank you, @Ivy! I can't wait to see what you come up with! 

  • IvyIvy Posts: 7,165

    well I am rather slow at figuring out the blender UI. so far I was able to get genesis8 male to load using the bridge and everything looks great all the rigging and everything was intact in blender 2.81.. this is what I rendered using Cycles at at 120 samples I used a HDR light source by 2nd circle But it had no back ground just my default  dark gray back ground color I use for the blender UI.  But not bad though. it took like 14 seconds to render 1000 x 1000 px  in blender cycles.

    So now I have to figure out how to get this guy back into daz studio using the bridge ..lol

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  • glaseyeglaseye Posts: 1,312
    Ivy said:

    It showed in the Download manager for me

    Well, might be a few weeks then before I'l be able to dl it if it is DIM only. No Content Mangler Systems are allowed on my render-systems. And the very old system that has DIM on it (but no DS wink) is not scheduled for internet connection yet... (Yes, I'm peculiar about that.... strictly manual install for me...)

  • NovicaNovica Posts: 23,924
    edited July 2020
    DAZ_Rawb said:

    I tried to collect the blender discussions spread far and wide into that forum so it wouldn't just start off empty.

     

    The ones for Max, Maya and Cinema4D along with future ones will start off a little bit empty though.

     

    Open sourcing should be in the next few days, just going to put the LICENSE and NOTICE up right now.

    But why prioritize those on the Forums page and bump the MOST USED forums below them? No sense to that at all after the initial promoting of the new software. 

    Post edited by Novica on
  • benniewoodellbenniewoodell Posts: 1,999
    Ivy said:

    well I am rather slow at figuring out the blender UI. so far I was able to get genesis8 male to load using the bridge and everything looks great all the rigging and everything was intact in blender 2.81.. this is what I rendered using Cycles at at 120 samples I used a HDR light source by 2nd circle But it had no back ground just my default  dark gray back ground color I use for the blender UI.  But not bad though. it took like 14 seconds to render 1000 x 1000 px  in blender cycles.

    So now I have to figure out how to get this guy back into daz studio using the bridge ..lol

    That turned out really good! Hopefully you can figure out how to get the guy back into Daz. I don't know if you've animated in Blender before, either way this guy's tutorials on YouTube have helped me in so many ways. Look up Royal Skies LLC, I always forget if we can link stuff in the forums, he's doing a series right now on animation as he's making a game. So he's doing two minute walkthroughs, or about, of how to do it in Blender. But there's all sorts of info he gives about everything. Aria Faith Jones is another one I watch. She just recently did one on using rigid body techniques to have a guy run through a wall as well as a great tutorial on hair dynamics. Just thought I'd pass these two along just in case you were interested!
  • IvyIvy Posts: 7,165
    glaseye said:
    Ivy said:

    It showed in the Download manager for me

    Well, might be a few weeks then before I'l be able to dl it if it is DIM only. No Content Mangler Systems are allowed on my render-systems. And the very old system that has DIM on it (but no DS wink) is not scheduled for internet connection yet... (Yes, I'm peculiar about that.... strictly manual install for me...)

    I usuaully just do manual downloads Accept for plugins and Daz studio installs or upgrades. then I use Dim

  • SnowSultanSnowSultan Posts: 3,773

    Just curious, I installed the Blender bridge and nothing is showing up in my Scripts menu. Any suggestions for what might be going wrong?

  • Catherine3678abCatherine3678ab Posts: 8,556
    edited July 2020

    The Notes section on the page for Daz to 3ds Max Bridge requires some TLC. It is the information for the Maya bridge.

    1. Even if it requires a little readme as to where you want what installed, please make the Blender Bridge [at least] available for manual download. Thank you.

    ....................

    And guess what snoopy found today :-)  -- Available ONLY by Manual Download in our Product Libraries :-)

     

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  • benniewoodellbenniewoodell Posts: 1,999

    Just curious, I installed the Blender bridge and nothing is showing up in my Scripts menu. Any suggestions for what might be going wrong?

    I hate to be the turn it off and turn it back on person right now, but I turned on Daz about 30 minutes ago and it was gone from scripts as well. I went into dim and it was installed, but I uninstalled and installed again and it showed back up. Maybe that'll work for you too?
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