How to add a displacement map and reflection map to the LIE
Hi,
I'd like to add some displacement and reflection maps to the LIE.
Can you tell me how to do that?
I have added the displacement map, but I don't see any place to set the minimum or maximum strength.
The reflection map:
If my base texture is 4000 x 4000 and the reflection map is 2400x1400 do I need to tile it?
How can I set the LIE reflection colors ?
How can I change the color? Can I and how do I change the color? Can I change it in the LIE?
Any help or advice is greatly appreciated.
Cheerio
lululee

Comments
Displacement and reflection are handled by the shaders and the render engine. I think you would have to do this in the shadermixer and the LIE.
Displacement map effect is indicated by the shade of grey, with overall strength controlled by the separate controls of Displacement Strength and Min and Max.
I am not sure what effect using a smaller map than the size of the 'underlying' diffuse map would be, but it would vary depending on if there is an existing reflection map already (which I assume there is as you are wanting to use LIE to add it). Tiling, however, impacts on all maps. You can resize LIE layers or you could add multiple copies of the reflection map and move them so they fill the whole (4Kx4K) area.
There are some 'gross' colour changes you can make in LIE, and you can also change the colour associated with the map.
Here's what i am trying to do;
I have a latex shader
I would like to be able to mask it off into a shape like a bra or a corset then be able to apply it as an overlay onto a character's skin like
I do with the LIE.
I have attached a file from a set I did in Poser.
It is a metal shader using masks and displacement maps.
I have the metal shader for DS but I don't know how to do the masking and displacement.
Is there a way I can use the LIE or do I need to apply the shader first?
I could also make it into a basic png the anpply the reflection and displacement maps if that is a better way to go.
Can anyone give me any advice or help as to how I can do that?
Cheerio
lululee
Looking at pic above it would be via LIE. The masking is done via a transmap (black and white) plugged into the opacity dial. So where you see the outfit, that would be white area and the skin black (look at transmap plugged into lashes as an example). However this will be UV map specific..so if for V5 UV sets, must be designed on V5 UV unless you want to experiment with geometry shells amking it more universal.
Hi Zevo,
I did this set in the LIE using the black and white masks.
Where I am stuck now is how to make the corset into latex and add more
definition with displacement maps.
The latex needs to have reflection colors and most reflection maps are smaller
than the 4000x4000 base texture map so I am not sure how to set that up in the LIE.
I would like to be able to control the min and max on the displacement maps in the LIE
and I am not sure how to set those up.
Any help or advice is REALLY appreciated.
Cheerio
lululee
DS/3Delight tend not to give good results with typical Poser-style reflection map. Are you using one of the standard shaders or rolling your own in Shader Mixer?
You displacement map would follow on the same sort of line as your opacity map, with white being area of maximum displacement outward, grey (127,127,127) zero displacement and black maximum inward displacement (as I understand Poser uses Black as zero, White as max and only has displacement outward). The main portion of your displacement map would be grey, with the clothing items being lighter grey or white.
The detail in the material could be, again, a lighter grey/white, or maybe done via a bump map?
You'll want, for better control, to save the displacement map as a loss-less type, either a 16-bit png or tiff file.
Hi,
Richard,
I am trying to use a merchant resource designed for Daz Studio by Parrotdolphin.
What I don't understand is how to set the reflection maps up in the LIE so I actually get a reflection.
Here is an image.
I have a red corset with a mask in the diffuse channel
I have my reflection map in the reflection channel
When I render I get no reflection
When I open up the duf file there is no place to tweak the reflection properties.
I really appreciate your help.
cheerio
lululee
Here is a render of Parrotdolphin's merchant resource.
I get a nice reflection when I render but I don't know how to put a corset mask on it off so there
is skin under or how to get these settings into the LIE.
cheerio
lululee
SimonJM,
I am ok setting up the displacement maps in the LIE.
However, I get no displacement on the render.
I have a tutorial from Zevo.
He says one should be able to set the min and max displacement
but in the duf file it shows no min and max.
cheerio
lululee
I don't know how or where it'd appear in the duf file, but back in DS there's a few settings, one of which is Displacement Strength, which is probably defaulting to 0%, you'll need to adjust that. And don't forget you won't see any effect until render time.
Hi SimonJM,
Quite frustrating. I made the png displacement file using your settings
of the gray. Added white lines to get some displacement, set the max higher
and still get no displacement.
Grrrhhhh!
I must be doing some thing wrong because there is no detail at all.
cheerio
lululee
The LIE is just a texture tool - it builds a single map from a number of layers, with masks and blending modes. You can't have displacement and reflection within that - it isn't a surface shader. Unless LIE is a mistype for Shader Mixer?
You're adding the displacement map to the relevant section on the correct surfaces?
Hi SimonJM,
Yes, I am adding the displacement to the hip, torso and nipple.
Cheerio
lululee
Hi Richard,
Maybe I am trying to create this set in the wrong place.
Basically, I want to create a set of overlay bodygloves that can go over any character texture map.
I want the set to have reflection maps, bump and displacement maps.
Would it be better to create it in Shader Mixer?
Can I make overlays that can go over any character texture map in Shader Mixer?
I really appreciate your help.
Cheerio
lululee
Hi,
I am having a very strange time with the displacement in the LIE.
If i set the displacement strength up to 80 it will render with the displacement.
However, when I save it as a preset and apply the preset, the displacement is gone.
why would that happen?
After much experimenting, I find that that the displacement strength of the preset comes in
at 1.4 even if I set it to 80 when I save the preset. Is there any way to get the preset to
retain the original settings?
cheerio
lululee
Which shader are you using? It's listed at the top of the Surfaces pane. I realise this is tricky if you are creating a commercial product, but could you post a cut down example of what you have (using, say, a low-res version of the texture files in place of the full set, or even just a plain fill place-holder) so that we can look at it?
Judging by the new release over at 'rosity you got this fixed :)
Just a really fail comment on my part... I have been bugged by problems with this all day...
cuz it doesnt recognize png files... save as JPG fx and suddenly everything works.
Just thought other readers may run into the same :)
Did you ever try to do this within a geometry shell? You can push a uber surface on the geometry shell and with that have all the shader dials available
Sorry I don't have any suggestions or answers,...but what is the LIE?
Layered Image Editor
Thanks, Chohole!