Question about file conversion from another site for use in DS

I have been looking at a model of the Enterprise from Star Trek, for sale at another site. It is available as is in the Cinema 4D R20 file format. Fortunately that site will convert it to another file format if needed.

For maximum usefulness, I am wondering what file format is the most useful, versatile, for use in DS and other render programs. 

Would Blender be the best format to get or some other file format. This is all new to me, so any and all information, and insights you can provide will be most welcome.

Thanks.

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,848

    for use in DS, the main format you would need is .OBJ since all other import options for DS have issues in my experience

  • BendinggrassBendinggrass Posts: 1,381

    And likewise, would obj be good to use in Lightwave, Poser, and Blender itself?

  • FSMCDesignsFSMCDesigns Posts: 12,848

    OBJ is pretty universal and will work in all those apps mentioned, but keep in mind that each app deals with materials and smoothing a bit differently, so you may have to do some tweaking or worse case have mesh breakage doe to the way it was originally modelled or the file conversion.

  • kenshaw011267kenshaw011267 Posts: 3,805

    I've had OBJ's that worked easy peasy and some that never worked no matter how much I fiddled with them. If the mesh wasn't done well they can turn into areal mess.

  • BendinggrassBendinggrass Posts: 1,381

    So if I had it put in Blender format when I get it, I can change it to OBJ in Blender. 

    Am I right in my thinking on that?

    Thanks, everybody.

  • xyer0xyer0 Posts: 6,384

    If you have Poser Pro 11, you can get your model converted to FBX (which Poser imports quite quickly and well). You can save a .pz3 file in Poser and import it into Daz Studio with no issues whatsoever, in my experience. FBX will go seamlessly into Blender and Lightwave as well. Also, if the FBX conversion is done well, then you will have minimal to no mucking about with manual assignment of materials. One thing to note: If you want maximum flexibility, you can ask them to make sure that they keep the meshes separate instead of conglomerating them into one mesh. This way, you can use shaders on different parts without having to make material/surface zones.

  • BendinggrassBendinggrass Posts: 1,381

    And thank you also, xyer0. 

    So you are telling me that an FBX file format would be the best file to use for multiple render engines. Am I right in my understanding?

    Appologies if I appear to be very unsure about this; the relatively high cost of this beautiful model causes me to hesitate and try to be sure about the best file format so I do not waste my money.... though they appear to have a very good return policy.

  • FSMCDesignsFSMCDesigns Posts: 12,848

    And thank you also, xyer0. 

    So you are telling me that an FBX file format would be the best file to use for multiple render engines. Am I right in my understanding?

    Appologies if I appear to be very unsure about this; the relatively high cost of this beautiful model causes me to hesitate and try to be sure about the best file format so I do not waste my money.... though they appear to have a very good return policy.

    If you plan to import into DS, obj is the best format for that. FBX is hit or miss in my experience with other apps and useless for DS.
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