Essential Iray Shaders

dennisgray41dennisgray41 Posts: 860
edited May 2020 in The Commons

[Essential Iray Shaders] How do all the utilities work?

Post edited by Richard Haseltine on

Comments

  • SPadhi89SPadhi89 Posts: 170

    please elborate your question...

  • Richard HaseltineRichard Haseltine Posts: 108,284

    This set https://www.daz3d.com/essential-iray-shaders ? (Please make sure you put the salient information in the body of ther post, not just in the subject line.)

    If you mean the items after the 4 Velevet Shaders, they are presets that adjust only one setting for fine-tuning the result: the strength of various proeprties (turn them off or reduce their visibility), the tiling options control how often the pattern repeats (for finer detail, at the risk of a visible repetition), how much the mesh is divided (assuming the value is higher than the renderSubD setting in Parameters - displacement needs actual or SubD mesh divisions to work on, unlike the 3Delight equivalent), and other properties. Probably the best option is to try them and see what they do.

  • SPadhi89SPadhi89 Posts: 170
    edited May 2020

    Adding to Richard's response:

    This set https://www.daz3d.com/essential-iray-shaders ? (Please make sure you put the salient information in the body of ther post, not just in the subject line.)

    If you mean the items after the 4 Velevet Shaders, they are presets that adjust only one setting for fine-tuning the result: the strength of various proeprties (turn them off or reduce their visibility), the tiling options control how often the pattern repeats (for finer detail, at the risk of a visible repetition), how much the mesh is divided (assuming the value is higher than the renderSubD setting in Parameters - displacement needs actual or SubD mesh divisions to work on, unlike the 3Delight equivalent), and other properties. Probably the best option is to try them and see what they do.

    I would like to explain with help of another shader: The tiling feature helps you adjust the design elements. The more the number of tiles, the smaller and more intricate it looks. The lesser the tiles, the designs are more spread out. I have attached a few pics for reference. The displacement subs/tiles help you to add roughness to your shader. I have applied the shader to a primitive plane and rendered in direct light.

     

    1x1 tiling.png
    500 x 500 - 404K
    2x2 tiling.png
    500 x 500 - 421K
    Post edited by SPadhi89 on
  • SPadhi89SPadhi89 Posts: 170

    Adding to Richard's response:

    This set https://www.daz3d.com/essential-iray-shaders ? (Please make sure you put the salient information in the body of ther post, not just in the subject line.)

    If you mean the items after the 4 Velevet Shaders, they are presets that adjust only one setting for fine-tuning the result: the strength of various proeprties (turn them off or reduce their visibility), the tiling options control how often the pattern repeats (for finer detail, at the risk of a visible repetition), how much the mesh is divided (assuming the value is higher than the renderSubD setting in Parameters - displacement needs actual or SubD mesh divisions to work on, unlike the 3Delight equivalent), and other properties. Probably the best option is to try them and see what they do.

    I would like to explain with help of another shader: The tiling feature helps you adjust the design elements. The more the number of tiles, the smaller and more intricate it looks. The lesser the tiles, the designs are more spread out. I have attached a few pics for reference. The displacement subs/tiles help you to add roughness to your shader. I have applied the shader to a primitive plane and rendered in direct light.

     

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