iSource Textures

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  • mcorrmcorr Posts: 1,104

    ^Blender can be a bit quirky, especially for baking (though I find it's uv-mapping tools to be top-notch). Depending on what you're making, Zbrush might be better, but Blender costs nothing to try at least. I find with Blender you need to go through some tutorials, learning the shortcuts and general tools, but once you've got a little experience it's really useful for almost anything.

    Agreed ... it's a solid tool. It just requires dealing with the often unintutive GUI, but once you have that down, there's a lot of punch that piece of free software offers people. I'm going to try Blender andzBrush, as well as Blacksmith3D to decide which will be the easiest workflow.

  • nicsttnicstt Posts: 11,715
    edited May 2020
    mcorr said:

    Blender looks ok, but zbrush handles uvs and baking much easier from what I can tell. For many, blender might be the only option though due to zbrush costing money, and blender being free.

    I bought zbrush, but prefer blender; i just can't get used to its interface.

    I also have Blacksmith 3D; i use it to transfer textures, but still prefer to use Blender.

    Post edited by nicstt on
  • mcorrmcorr Posts: 1,104
    nicstt said:
    mcorr said:

    Blender looks ok, but zbrush handles uvs and baking much easier from what I can tell. For many, blender might be the only option though due to zbrush costing money, and blender being free.

    I bought zbrush, but prefer blender; i just can't get used to its interface.

    I also have Blacksmith 3D; i use it to transfer textures, but still prefer to use Blender.

    Yes, but after having compared the two, i find that zbrush (once you‘ve memorized the steps) has a fast and powerful workflow. I think it comes down to what a person likes, and then just repeating the needed action to accomplish (in the software of ines choice) ones objectives over and over again until memorized. Once its second nature, any software will do (if they have thevsame capabilities as the others). I personally am not enamoured with the zbrush gui, but I‘ve worked with it enough that it‘s not as imposing and off putting as blender is (which I have worked far less in). Think of sketchup in comparision. What is there not to like (in terms of interface). Its child’s play in comparision (elegant, streamlined, intuitive), but unfortunately lacks the high powered tools that blender and zbrush have (while nevertheless getting most uv jobs done, I think). So, we are forced to deal with the unwieldy beasts. I‘ve only watched tutorials on Blacksmith. It seems like even more work, so there‘s that. 

  • nicsttnicstt Posts: 11,715

    The funny thing is, I never found Blender UI funny weird, awkward or difficult to learn, well once 2.5 was released as 2.49 and before was something else. Zbrush is the only software that "doesn't make sense to me".

     

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